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Core/WiimoteReal: Make wiimote source type an enum class and add Get/SetWiimoteSource functions. Add connected real Wii Remotes to a pool when a slot is not available.
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@ -115,6 +115,8 @@
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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#include "UICommon/X11Utils.h"
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// This #define within X11/X.h conflicts with our WiimoteSource enum.
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#undef None
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#endif
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#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
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@ -1593,7 +1595,7 @@ void MainWindow::OnStartRecording()
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if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
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controllers |= (1 << i);
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if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
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if (WiimoteCommon::GetSource(i) != WiimoteSource::None)
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controllers |= (1 << (i + 4));
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}
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@ -1660,7 +1662,7 @@ void MainWindow::ShowTASInput()
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for (int i = 0; i < num_wii_controllers; i++)
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{
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if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU &&
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if (WiimoteCommon::GetSource(i) == WiimoteSource::Emulated &&
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(!Core::IsRunning() || SConfig::GetInstance().bWii))
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{
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m_wii_tas_input_windows[i]->show();
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