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VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5302 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -366,37 +366,41 @@ inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
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}
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}
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#if _M_SSE >= 0x301
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static const __m128i kMaskSwap16 = _mm_set_epi32(0x0E0F0C0DL, 0x0A0B0809L, 0x06070405L, 0x02030001L);
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#endif
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inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < 8; x++)
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{
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u8 val = src[x];
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*dst++ = Common::swap16(tlut[val]);
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}
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}
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#if _M_SSE >= 0x301
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static const __m128i kMaskSwap16 = _mm_set_epi32(0x0E0F0C0DL, 0x0A0B0809L, 0x06070405L, 0x02030001L);
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inline void decodebytesC8_To_Raw16_SSSE3(u16* dst, const u8* src, int tlutaddr)
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{
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u16* tlut = (u16*)(texMem + tlutaddr);
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// Make 8 16-bits unsigned integer values
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const __m128i a = _mm_set_epi16(tlut[src[7]], tlut[src[6]], tlut[src[5]], tlut[src[4]], tlut[src[3]], tlut[src[2]], tlut[src[1]], tlut[src[0]]);
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__m128i a = _mm_setzero_si128();
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a = _mm_insert_epi16(a, tlut[src[0]], 0);
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a = _mm_insert_epi16(a, tlut[src[1]], 1);
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a = _mm_insert_epi16(a, tlut[src[2]], 2);
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a = _mm_insert_epi16(a, tlut[src[3]], 3);
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a = _mm_insert_epi16(a, tlut[src[4]], 4);
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a = _mm_insert_epi16(a, tlut[src[5]], 5);
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a = _mm_insert_epi16(a, tlut[src[6]], 6);
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a = _mm_insert_epi16(a, tlut[src[7]], 7);
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// Apply Common::swap16() to 16-bits unsigned integers at once
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const __m128i b = _mm_shuffle_epi8(a, kMaskSwap16);
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// Store values to dst without polluting the caches
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_mm_stream_si128((__m128i*)dst, b);
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#else
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for (int x = 0; x < 8; x++)
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{
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u8 val = src[x];
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*dst++ = Common::swap16(tlut[val]);
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}
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#endif
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}
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#endif
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inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr)
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{
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@ -958,10 +962,26 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
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}
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else
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
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#if _M_SSE >= 0x301
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if (cpu_info.bSSSE3) {
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC8_To_Raw16_SSSE3((u16*)dst + (y + iy) * width + x, src, tlutaddr);
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break;
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} else
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#endif
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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}
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_IA4:
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@ -1028,59 +1048,93 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
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case GX_TF_RGBA8: // speed critical
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{
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#if _M_SSE >= 0x301
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for (int y = 0; y < height; y += 4) {
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__m128i* p = (__m128i*)(src + y * width * 4);
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for (int x = 0; x < width; x += 4) {
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// FIXME(nodchip): the following code is too complicated.
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#if _M_SSE >= 0x401
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// Load 64-bytes at once.
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const __m128i a0 = _mm_stream_load_si128(p++);
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const __m128i a1 = _mm_stream_load_si128(p++);
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const __m128i a2 = _mm_stream_load_si128(p++);
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const __m128i a3 = _mm_stream_load_si128(p++);
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#else
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const __m128i a0 = _mm_load_si128(p++);
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const __m128i a1 = _mm_load_si128(p++);
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const __m128i a2 = _mm_load_si128(p++);
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const __m128i a3 = _mm_load_si128(p++);
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if (cpu_info.bSSE4_1) {
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for (int y = 0; y < height; y += 4) {
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__m128i* p = (__m128i*)(src + y * width * 4);
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for (int x = 0; x < width; x += 4) {
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// Load 64-bytes at once.
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const __m128i a0 = _mm_stream_load_si128(p++);
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const __m128i a1 = _mm_stream_load_si128(p++);
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const __m128i a2 = _mm_stream_load_si128(p++);
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const __m128i a3 = _mm_stream_load_si128(p++);
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// Shuffle 16-bit integeres by _mm_unpacklo_epi16()/_mm_unpackhi_epi16(),
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// apply Common::swap32() by _mm_shuffle_epi8() and
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// store them by _mm_stream_si128().
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// See decodebytesARGB8_4() about the idea.
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const __m128i b0 = _mm_unpacklo_epi16(a0, a2);
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const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0);
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const __m128i b1 = _mm_unpackhi_epi16(a0, a2);
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const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1);
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const __m128i b2 = _mm_unpacklo_epi16(a1, a3);
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const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2);
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const __m128i b3 = _mm_unpackhi_epi16(a1, a3);
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const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3);
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}
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}
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} else
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#endif
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// Shuffle 16-bit integeres by _mm_unpacklo_epi16()/_mm_unpackhi_epi16(),
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// apply Common::swap32() by _mm_shuffle_epi8() and
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// store them by _mm_stream_si128().
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// See decodebytesARGB8_4() about the idea.
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const __m128i b0 = _mm_unpacklo_epi16(a0, a2);
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const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0);
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#if _M_SSE >= 0x301
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const __m128i b1 = _mm_unpackhi_epi16(a0, a2);
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const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1);
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if (cpu_info.bSSSE3) {
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for (int y = 0; y < height; y += 4) {
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__m128i* p = (__m128i*)(src + y * width * 4);
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for (int x = 0; x < width; x += 4) {
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const __m128i b2 = _mm_unpacklo_epi16(a1, a3);
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const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2);
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const __m128i a0 = _mm_load_si128(p++);
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const __m128i a1 = _mm_load_si128(p++);
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const __m128i a2 = _mm_load_si128(p++);
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const __m128i a3 = _mm_load_si128(p++);
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const __m128i b3 = _mm_unpackhi_epi16(a1, a3);
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const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3);
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// Shuffle 16-bit integeres by _mm_unpacklo_epi16()/_mm_unpackhi_epi16(),
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// apply Common::swap32() by _mm_shuffle_epi8() and
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// store them by _mm_stream_si128().
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// See decodebytesARGB8_4() about the idea.
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const __m128i b0 = _mm_unpacklo_epi16(a0, a2);
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const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0);
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const __m128i b1 = _mm_unpackhi_epi16(a0, a2);
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const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1);
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const __m128i b2 = _mm_unpacklo_epi16(a1, a3);
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const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2);
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const __m128i b3 = _mm_unpackhi_epi16(a1, a3);
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const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32);
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_mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3);
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}
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}
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} else
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#endif
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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{
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for (int iy = 0; iy < 4; iy++)
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decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
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src += 64;
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}
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}
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#else
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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{
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for (int iy = 0; iy < 4; iy++)
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decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
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src += 64;
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}
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#endif
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}
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_CMPR: // speed critical
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// The metroid games use this format almost exclusively.
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