VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5302 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nodchip
2010-04-09 15:13:42 +00:00
parent 91c6f5acba
commit 956b8eb54d
8 changed files with 295 additions and 158 deletions

View File

@ -20,8 +20,9 @@
#include "VertexLoader.h"
#include "VertexLoader_Position.h"
#include "NativeVertexWriter.h"
#include "CPUDetect.h"
#if _M_SSE >= 301
#if _M_SSE >= 0x301
#include <tmmintrin.h>
#endif
@ -150,37 +151,36 @@ inline void Pos_ReadIndex_Short(int Index)
VertexManager::s_pCurBufferPointer += 12;
}
#if _M_SSE >= 0x301
static const __m128i kMaskSwap32_3 = _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L);
static const __m128i kMaskSwap32_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
#endif
template<bool three>
inline void Pos_ReadIndex_Float(int Index)
{
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
#if _M_SSE >= 0x301
const __m128i a = _mm_loadu_si128((__m128i*)pData);
__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2);
_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
#else
((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]);
if (three)
((u32*)VertexManager::s_pCurBufferPointer)[2] = Common::swap32(pData[2]);
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
#endif
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
#if _M_SSE >= 0x301
static const __m128i kMaskSwap32_3 = _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L);
static const __m128i kMaskSwap32_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
template<bool three>
inline void Pos_ReadIndex_Float_SSSE3(int Index)
{
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
const __m128i a = _mm_loadu_si128((__m128i*)pData);
__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2);
_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
#endif
// ==============================================================================
// Index 8
// ==============================================================================
@ -209,7 +209,14 @@ void LOADERDECL Pos_ReadIndex16_UShort2() {Pos_ReadIndex_Short<u16, false>(DataR
void LOADERDECL Pos_ReadIndex16_Short2() {Pos_ReadIndex_Short<s16, false>(DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Float2() {Pos_ReadIndex_Float<false> (DataReadU16());}
ReadPosision tableReadPosition[4][8][2] = {
#if _M_SSE >= 0x301
void LOADERDECL Pos_ReadIndex8_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false> (DataReadU8());}
void LOADERDECL Pos_ReadIndex16_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false> (DataReadU16());}
#endif
static TPipelineFunction tableReadPosition[4][8][2] = {
{
{NULL, NULL,},
{NULL, NULL,},
@ -240,7 +247,7 @@ ReadPosision tableReadPosition[4][8][2] = {
},
};
int tableReadPositionVertexSize[4][8][2] = {
static int tableReadPositionVertexSize[4][8][2] = {
{
{0, 0,},
{0, 0,},
@ -271,3 +278,26 @@ int tableReadPositionVertexSize[4][8][2] = {
},
};
void VertexLoader_Position::Init(void) {
#if _M_SSE >= 0x301
if (cpu_info.bSSSE3) {
tableReadPosition[2][4][0] = Pos_ReadIndex8_Float2_SSSE3;
tableReadPosition[2][4][1] = Pos_ReadIndex8_Float3_SSSE3;
tableReadPosition[3][4][0] = Pos_ReadIndex16_Float2_SSSE3;
tableReadPosition[3][4][1] = Pos_ReadIndex16_Float3_SSSE3;
}
#endif
}
unsigned int VertexLoader_Position::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements) {
return tableReadPositionVertexSize[_type][_format][_elements];
}
TPipelineFunction VertexLoader_Position::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements) {
return tableReadPosition[_type][_format][_elements];
}