mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 05:40:01 -06:00
Core: Convert logging over to fmt pt. 1
Converts up to the DSP-related files for easier reviewing, the rest will be progressively moved over after this change gets merged.
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@ -220,7 +220,7 @@ bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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{
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if (IsRunning())
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{
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PanicAlertT("Emu Thread already running");
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PanicAlertFmtT("Emu Thread already running");
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return false;
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}
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@ -233,8 +233,8 @@ bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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Core::UpdateWantDeterminism(/*initial*/ true);
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INFO_LOG(BOOT, "Starting core = %s mode", SConfig::GetInstance().bWii ? "Wii" : "GameCube");
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INFO_LOG(BOOT, "CPU Thread separate = %s", SConfig::GetInstance().bCPUThread ? "Yes" : "No");
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INFO_LOG_FMT(BOOT, "Starting core = {} mode", SConfig::GetInstance().bWii ? "Wii" : "GameCube");
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INFO_LOG_FMT(BOOT, "CPU Thread separate = {}", SConfig::GetInstance().bCPUThread ? "Yes" : "No");
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Host_UpdateMainFrame(); // Disable any menus or buttons at boot
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@ -278,10 +278,10 @@ void Stop() // - Hammertime!
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Fifo::EmulatorState(false);
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INFO_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutting down ----");
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INFO_LOG_FMT(CONSOLE, "Stop [Main Thread]\t\t---- Shutting down ----");
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// Stop the CPU
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stop CPU").c_str());
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "Stop CPU"));
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CPU::Stop();
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if (_CoreParameter.bCPUThread)
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@ -289,7 +289,7 @@ void Stop() // - Hammertime!
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// Video_EnterLoop() should now exit so that EmuThread()
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// will continue concurrently with the rest of the commands
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// in this function. We no longer rely on Postmessage.
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "Wait for Video Loop to exit ...").c_str());
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "Wait for Video Loop to exit ..."));
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g_video_backend->Video_ExitLoop();
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}
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@ -412,7 +412,7 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
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else
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{
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// FIFO log does not contain any frames, cannot continue.
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PanicAlert("FIFO file is invalid, cannot playback.");
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PanicAlertFmt("FIFO file is invalid, cannot playback.");
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FifoPlayer::GetInstance().Close();
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return;
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}
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@ -435,7 +435,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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if (s_on_state_changed_callback)
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s_on_state_changed_callback(State::Uninitialized);
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INFO_LOG(CONSOLE, "Stop\t\t---- Shutdown complete ----");
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INFO_LOG_FMT(CONSOLE, "Stop\t\t---- Shutdown complete ----");
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}};
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Common::SetCurrentThreadName("Emuthread - Starting");
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@ -510,9 +510,9 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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Common::ScopeGuard hw_guard{[] {
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// We must set up this flag before executing HW::Shutdown()
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s_hardware_initialized = false;
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INFO_LOG(CONSOLE, "%s", StopMessage(false, "Shutting down HW").c_str());
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(false, "Shutting down HW"));
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HW::Shutdown();
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INFO_LOG(CONSOLE, "%s", StopMessage(false, "HW shutdown").c_str());
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(false, "HW shutdown"));
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// Clear on screen messages that haven't expired
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OSD::ClearMessages();
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@ -529,7 +529,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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if (!g_video_backend->Initialize(wsi))
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{
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PanicAlert("Failed to initialize video backend!");
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PanicAlertFmt("Failed to initialize video backend!");
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return;
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}
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Common::ScopeGuard video_guard{[] { g_video_backend->Shutdown(); }};
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@ -546,7 +546,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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if (!DSP::GetDSPEmulator()->Initialize(core_parameter.bWii, core_parameter.bDSPThread))
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{
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PanicAlert("Failed to initialize DSP emulation!");
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PanicAlertFmt("Failed to initialize DSP emulation!");
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return;
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}
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@ -615,11 +615,11 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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Fifo::RunGpuLoop();
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// We have now exited the Video Loop
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INFO_LOG(CONSOLE, "%s", StopMessage(false, "Video Loop Ended").c_str());
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(false, "Video Loop Ended"));
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// Join with the CPU thread.
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s_cpu_thread.join();
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "CPU thread stopped.").c_str());
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "CPU thread stopped."));
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}
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else // SingleCore mode
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{
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@ -628,9 +628,9 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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}
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#ifdef USE_GDBSTUB
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping GDB ...").c_str());
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "Stopping GDB ..."));
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gdb_deinit();
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "GDB stopped.").c_str());
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "GDB stopped."));
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#endif
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}
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@ -656,7 +656,7 @@ void SetState(State state)
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Wiimote::Resume();
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break;
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default:
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PanicAlert("Invalid state");
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PanicAlertFmt("Invalid state");
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break;
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}
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@ -995,7 +995,7 @@ void UpdateWantDeterminism(bool initial)
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bool new_want_determinism = Movie::IsMovieActive() || NetPlay::IsNetPlayRunning();
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if (new_want_determinism != s_wants_determinism || initial)
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{
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NOTICE_LOG(COMMON, "Want determinism <- %s", new_want_determinism ? "true" : "false");
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NOTICE_LOG_FMT(COMMON, "Want determinism <- {}", new_want_determinism ? "true" : "false");
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RunAsCPUThread([&] {
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s_wants_determinism = new_want_determinism;
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