Build fix: Android NDK doesn't support any locale switching.

Also, Mac OS X doesn't support DX9.
This commit is contained in:
Armada
2013-06-16 14:34:23 +02:00
parent fc7099a905
commit 9594cac42c
4 changed files with 14 additions and 5 deletions

View File

@ -176,8 +176,10 @@ extern const char *WriteLocation(API_TYPE ApiType);
const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
{
#ifndef ANDROID
locale_t locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
locale_t old_locale = uselocale(locale); // Apply the locale for this thread
#endif
text[sizeof(text) - 1] = 0x7C; // canary
_assert_(bpmem.genMode.numtexgens == xfregs.numTexGen.numTexGens);
@ -644,7 +646,9 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
if (text[sizeof(text) - 1] != 0x7C)
PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
#ifndef ANDROID
uselocale(old_locale); // restore locale
freelocale(locale);
#endif
return text;
}