Use Fast Texture Sampling by default

This commit changes the default value of Fast Texture Sampling to true, and also moves the setting that controls it to the experimental section of the advanced tab.  This is its own commit so that it can be easily reverted when we want to default to Manual Texture Sampling.

Co-authored-by: JosJuice <josjuice@gmail.com>
This commit is contained in:
Pokechu22
2021-10-15 11:57:53 -07:00
parent 1adff1c467
commit 95b9941044
8 changed files with 22 additions and 22 deletions

View File

@ -151,7 +151,7 @@ const Info<bool> GFX_HACK_VERTEX_ROUDING{{System::GFX, "Hacks", "VertexRounding"
const Info<u32> GFX_HACK_MISSING_COLOR_VALUE{{System::GFX, "Hacks", "MissingColorValue"},
0xFFFFFFFF};
const Info<bool> GFX_HACK_FAST_TEXTURE_SAMPLING{{System::GFX, "Hacks", "FastTextureSampling"},
false};
true};
// Graphics.GameSpecific