fix debug mode build error, shuffle some code around :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2565 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-03-06 00:03:33 +00:00
parent 036ac704e6
commit 95bd883c2c
2 changed files with 30 additions and 26 deletions

View File

@ -674,7 +674,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
GL_REPORT_ERRORD();
//SaveTexture("frame.tga", GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h);
//SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, bFromZBuffer?Renderer::GetZBufferTarget():Renderer::GetRenderTarget(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
//SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, bFromZBuffer?Renderer::GetFakeZTarget():Renderer::GetRenderTarget(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
}
void TextureMngr::EnableTex2D(int stage)