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fix debug mode build error, shuffle some code around :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2565 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -674,7 +674,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
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GL_REPORT_ERRORD();
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//SaveTexture("frame.tga", GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h);
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//SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, bFromZBuffer?Renderer::GetZBufferTarget():Renderer::GetRenderTarget(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
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//SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, bFromZBuffer?Renderer::GetFakeZTarget():Renderer::GetRenderTarget(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
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}
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void TextureMngr::EnableTex2D(int stage)
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