mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan"
This commit is contained in:
@ -220,6 +220,14 @@ enum Bug
|
||||
// the gl_ClipDistance inputs from the vertex shader.
|
||||
BUG_BROKEN_CLIP_DISTANCE,
|
||||
|
||||
// Bug: Dual-source outputs from fragment shaders are broken on AMD Vulkan drivers
|
||||
// Started Version: -1
|
||||
// Ended Version: -1
|
||||
// Fragment shaders that specify dual-source outputs, via layout(location = 0, index = ...) cause
|
||||
// the driver to fail to create graphics pipelines. The workaround for this is to specify the
|
||||
// index as a MRT location instead, or omit the binding completely.
|
||||
BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION,
|
||||
|
||||
// Bug: Dual-source outputs from fragment shaders are broken on AMD OpenGL drivers
|
||||
// Started Version: -1
|
||||
// Ended Version: -1
|
||||
|
Reference in New Issue
Block a user