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Merge pull request #2018 from JosJuice/gameini-region-wildcard
Support game INIs that match all regions
This commit is contained in:
@ -159,9 +159,10 @@ void wxCheatsWindow::OnEvent_Close(wxCloseEvent& ev)
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void wxCheatsWindow::UpdateGUI()
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{
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// load code
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m_gameini_default = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadDefaultGameIni();
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m_gameini_local = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadLocalGameIni();
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m_gameini_local_path = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniLocal;
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SCoreStartupParameter parameters = SConfig::GetInstance().m_LocalCoreStartupParameter;
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m_gameini_default = parameters.LoadDefaultGameIni();
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m_gameini_local = parameters.LoadLocalGameIni();
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m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + parameters.GetUniqueID() + ".ini";
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Load_ARCodes();
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Load_GeckoCodes();
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@ -462,24 +462,10 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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titlestxt.close();
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}
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std::string GameIni[3];
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GameIni[0] = File::GetUserPath(D_GAMESETTINGS_IDX) + rISOFile.GetUniqueID() + ".ini";
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GameIni[1] = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + rISOFile.GetUniqueID() + std::to_string(rISOFile.GetRevision()) + ".ini";
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GameIni[2] = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + rISOFile.GetUniqueID() + ".ini";
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std::string title;
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IniFile gameini;
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for (int i = 0; i < 3; ++i)
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{
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if (File::Exists(GameIni[i]))
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{
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gameini.Load(GameIni[i]);
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if (gameini.GetIfExists("EmuState", "Title", &title))
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{
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name = title;
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break;
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}
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}
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}
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IniFile gameini = SCoreStartupParameter::LoadGameIni(rISOFile.GetUniqueID(), rISOFile.GetRevision());
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if (gameini.GetIfExists("EmuState", "Title", &title))
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name = title;
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SetItem(_Index, COLUMN_TITLE, StrToWxStr(name), -1);
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@ -121,13 +121,9 @@ GameListItem::GameListItem(const std::string& _rFileName)
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if (IsValid())
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{
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IniFile ini;
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ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_UniqueID + ".ini");
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_UniqueID + ".ini", true);
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IniFile::Section* emu_state = ini.GetOrCreateSection("EmuState");
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emu_state->Get("EmulationStateId", &m_emu_state);
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emu_state->Get("EmulationIssues", &m_issues);
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IniFile ini = SCoreStartupParameter::LoadGameIni(m_UniqueID, m_Revision);
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ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
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ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
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}
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if (!m_pImage.empty())
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@ -163,11 +163,9 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
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}
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}
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// Load game ini
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// Is it really necessary to use GetTitleID in case GetUniqueID fails?
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std::string _iniFilename = OpenISO->GetUniqueID();
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std::string _iniFilenameRevisionSpecific = OpenISO->GetRevisionSpecificUniqueID();
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if (!_iniFilename.length())
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if (_iniFilename.empty())
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{
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u8 title_id[8];
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if (OpenISO->GetTitleID(title_id))
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@ -176,14 +174,11 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
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}
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}
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// Load game INIs
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GameIniFileDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + _iniFilename + ".ini";
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std::string GameIniFileDefaultRevisionSpecific = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + _iniFilenameRevisionSpecific + ".ini";
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GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + _iniFilename + ".ini";
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GameIniDefault.Load(GameIniFileDefault);
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if (_iniFilenameRevisionSpecific != "")
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GameIniDefault.Load(GameIniFileDefaultRevisionSpecific, true);
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GameIniLocal.Load(GameIniFileLocal);
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GameIniDefault = SCoreStartupParameter::LoadDefaultGameIni(_iniFilename, OpenISO->GetRevision());
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GameIniLocal = SCoreStartupParameter::LoadLocalGameIni(_iniFilename, OpenISO->GetRevision());
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// Setup GUI
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OpenGameListItem = new GameListItem(fileName);
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