Merge pull request #2018 from JosJuice/gameini-region-wildcard

Support game INIs that match all regions
This commit is contained in:
Markus Wick
2015-02-21 15:47:57 +01:00
1342 changed files with 3609 additions and 24289 deletions

View File

@ -163,11 +163,9 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
}
}
// Load game ini
// Is it really necessary to use GetTitleID in case GetUniqueID fails?
std::string _iniFilename = OpenISO->GetUniqueID();
std::string _iniFilenameRevisionSpecific = OpenISO->GetRevisionSpecificUniqueID();
if (!_iniFilename.length())
if (_iniFilename.empty())
{
u8 title_id[8];
if (OpenISO->GetTitleID(title_id))
@ -176,14 +174,11 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
}
}
// Load game INIs
GameIniFileDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + _iniFilename + ".ini";
std::string GameIniFileDefaultRevisionSpecific = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + _iniFilenameRevisionSpecific + ".ini";
GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + _iniFilename + ".ini";
GameIniDefault.Load(GameIniFileDefault);
if (_iniFilenameRevisionSpecific != "")
GameIniDefault.Load(GameIniFileDefaultRevisionSpecific, true);
GameIniLocal.Load(GameIniFileLocal);
GameIniDefault = SCoreStartupParameter::LoadDefaultGameIni(_iniFilename, OpenISO->GetRevision());
GameIniLocal = SCoreStartupParameter::LoadLocalGameIni(_iniFilename, OpenISO->GetRevision());
// Setup GUI
OpenGameListItem = new GameListItem(fileName);