Core/Movie: Refactor to class, move to System.

A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
This commit is contained in:
Admiral H. Curtiss
2024-01-13 13:14:48 +01:00
parent c76dee7807
commit 95cba6be2b
32 changed files with 717 additions and 609 deletions

View File

@ -5,9 +5,11 @@
#include <array>
#include <cstring>
#include <mutex>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
#include "Common/CommonTypes.h"
@ -16,6 +18,11 @@ struct BootParameters;
struct GCPadStatus;
class PointerWrap;
namespace Core
{
class System;
}
namespace ExpansionInterface
{
enum class Slot : int;
@ -137,68 +144,137 @@ static_assert(sizeof(DTMHeader) == 256, "DTMHeader should be 256 bytes");
#pragma pack(pop)
void FrameUpdate();
void InputUpdate();
void Init(const BootParameters& boot);
enum class PlayMode
{
None = 0,
Recording,
Playing,
};
void SetPolledDevice();
class MovieManager
{
public:
explicit MovieManager(Core::System& system);
MovieManager(const MovieManager& other) = delete;
MovieManager(MovieManager&& other) = delete;
MovieManager& operator=(const MovieManager& other) = delete;
MovieManager& operator=(MovieManager&& other) = delete;
~MovieManager();
bool IsRecordingInput();
bool IsRecordingInputFromSaveState();
bool IsJustStartingRecordingInputFromSaveState();
bool IsJustStartingPlayingInputFromSaveState();
bool IsPlayingInput();
bool IsMovieActive();
bool IsReadOnly();
u64 GetRecordingStartTime();
void FrameUpdate();
void InputUpdate();
void Init(const BootParameters& boot);
u64 GetCurrentFrame();
u64 GetTotalFrames();
u64 GetCurrentInputCount();
u64 GetTotalInputCount();
u64 GetCurrentLagCount();
u64 GetTotalLagCount();
void SetPolledDevice();
void SetClearSave(bool enabled);
void SignalDiscChange(const std::string& new_path);
void SetReset(bool reset);
bool IsRecordingInput() const;
bool IsRecordingInputFromSaveState() const;
bool IsJustStartingRecordingInputFromSaveState() const;
bool IsJustStartingPlayingInputFromSaveState() const;
bool IsPlayingInput() const;
bool IsMovieActive() const;
bool IsReadOnly() const;
u64 GetRecordingStartTime() const;
bool IsConfigSaved();
bool IsStartingFromClearSave();
bool IsUsingMemcard(ExpansionInterface::Slot slot);
void SetGraphicsConfig();
bool IsNetPlayRecording();
u64 GetCurrentFrame() const;
u64 GetTotalFrames() const;
u64 GetCurrentInputCount() const;
u64 GetTotalInputCount() const;
u64 GetCurrentLagCount() const;
u64 GetTotalLagCount() const;
bool IsUsingPad(int controller);
bool IsUsingWiimote(int wiimote);
bool IsUsingBongo(int controller);
bool IsUsingGBA(int controller);
void ChangePads();
void ChangeWiiPads(bool instantly = false);
void SetClearSave(bool enabled);
void SignalDiscChange(const std::string& new_path);
void SetReset(bool reset);
void SetReadOnly(bool bEnabled);
bool IsConfigSaved() const;
bool IsStartingFromClearSave() const;
bool IsUsingMemcard(ExpansionInterface::Slot slot) const;
void SetGraphicsConfig();
bool IsNetPlayRecording() const;
bool BeginRecordingInput(const ControllerTypeArray& controllers,
const WiimoteEnabledArray& wiimotes);
void RecordInput(const GCPadStatus* PadStatus, int controllerID);
void RecordWiimote(int wiimote, const u8* data, u8 size);
bool IsUsingPad(int controller) const;
bool IsUsingWiimote(int wiimote) const;
bool IsUsingBongo(int controller) const;
bool IsUsingGBA(int controller) const;
void ChangePads();
void ChangeWiiPads(bool instantly = false);
bool PlayInput(const std::string& movie_path, std::optional<std::string>* savestate_path);
void LoadInput(const std::string& movie_path);
void ReadHeader();
void PlayController(GCPadStatus* PadStatus, int controllerID);
bool PlayWiimote(int wiimote, WiimoteCommon::DataReportBuilder& rpt,
WiimoteEmu::ExtensionNumber ext, const WiimoteEmu::EncryptionKey& key);
void EndPlayInput(bool cont);
void SaveRecording(const std::string& filename);
void DoState(PointerWrap& p);
void Shutdown();
void CheckPadStatus(const GCPadStatus* PadStatus, int controllerID);
void CheckWiimoteStatus(int wiimote, const WiimoteCommon::DataReportBuilder& rpt,
WiimoteEmu::ExtensionNumber ext, const WiimoteEmu::EncryptionKey& key);
void SetReadOnly(bool bEnabled);
std::string GetInputDisplay();
std::string GetRTCDisplay();
std::string GetRerecords();
bool BeginRecordingInput(const ControllerTypeArray& controllers,
const WiimoteEnabledArray& wiimotes);
void RecordInput(const GCPadStatus* PadStatus, int controllerID);
void RecordWiimote(int wiimote, const u8* data, u8 size);
bool PlayInput(const std::string& movie_path, std::optional<std::string>* savestate_path);
void LoadInput(const std::string& movie_path);
void ReadHeader();
void PlayController(GCPadStatus* PadStatus, int controllerID);
bool PlayWiimote(int wiimote, WiimoteCommon::DataReportBuilder& rpt,
WiimoteEmu::ExtensionNumber ext, const WiimoteEmu::EncryptionKey& key);
void EndPlayInput(bool cont);
void SaveRecording(const std::string& filename);
void DoState(PointerWrap& p);
void Shutdown();
void CheckPadStatus(const GCPadStatus* PadStatus, int controllerID);
void CheckWiimoteStatus(int wiimote, const WiimoteCommon::DataReportBuilder& rpt,
WiimoteEmu::ExtensionNumber ext, const WiimoteEmu::EncryptionKey& key);
std::string GetInputDisplay();
std::string GetRTCDisplay();
std::string GetRerecords();
private:
void GetSettings();
void CheckInputEnd();
void CheckMD5();
void GetMD5();
bool m_read_only = true;
u32 m_rerecords = 0;
PlayMode m_play_mode = PlayMode::None;
std::array<ControllerType, 4> m_controllers{};
std::array<bool, 4> m_wiimotes{};
ControllerState m_pad_state{};
DTMHeader m_temp_header{};
std::vector<u8> m_temp_input;
u64 m_current_byte = 0;
u64 m_current_frame = 0;
u64 m_total_frames = 0; // VI
u64 m_current_lag_count = 0;
u64 m_total_lag_count = 0;
u64 m_current_input_count = 0;
u64 m_total_input_count = 0;
u64 m_total_tick_count = 0;
u64 m_tick_count_at_last_input = 0;
u64 m_recording_start_time = 0; // seconds since 1970 that recording started
bool m_save_config = false;
bool m_net_play = false;
bool m_clear_save = false;
bool m_has_disc_change = false;
bool m_reset = false;
std::string m_author;
std::string m_disc_change_filename;
std::array<u8, 16> m_md5{};
u8 m_bongos = 0;
u8 m_memcards = 0;
std::array<u8, 20> m_revision{};
u32 m_dsp_irom_hash = 0;
u32 m_dsp_coef_hash = 0;
bool m_recording_from_save_state = false;
bool m_polled = false;
std::string m_current_file_name;
// m_input_display is used by both CPU and GPU (is mutable).
std::mutex m_input_display_lock;
std::array<std::string, 8> m_input_display;
Core::System& m_system;
};
} // namespace Movie