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Core/Movie: Refactor to class, move to System.
A bit of global state remains (the `header` in `BeginRecordingInput()`) due to unclear lifetime requirements.
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@ -11,6 +11,7 @@
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/Movie.h"
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#include "Core/System.h"
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/AbstractPipeline.h"
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@ -284,26 +285,27 @@ void OnScreenUI::DrawDebugText()
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ImGui::GetIO().DisplaySize);
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if (ImGui::Begin("Movie", nullptr, ImGuiWindowFlags_NoFocusOnAppearing))
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{
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if (Movie::IsPlayingInput())
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auto& movie = Core::System::GetInstance().GetMovie();
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if (movie.IsPlayingInput())
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{
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ImGui::Text("Frame: %" PRIu64 " / %" PRIu64, Movie::GetCurrentFrame(),
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Movie::GetTotalFrames());
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ImGui::Text("Input: %" PRIu64 " / %" PRIu64, Movie::GetCurrentInputCount(),
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Movie::GetTotalInputCount());
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ImGui::Text("Frame: %" PRIu64 " / %" PRIu64, movie.GetCurrentFrame(),
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movie.GetTotalFrames());
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ImGui::Text("Input: %" PRIu64 " / %" PRIu64, movie.GetCurrentInputCount(),
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movie.GetTotalInputCount());
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}
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else if (Config::Get(Config::MAIN_SHOW_FRAME_COUNT))
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{
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ImGui::Text("Frame: %" PRIu64, Movie::GetCurrentFrame());
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ImGui::Text("Input: %" PRIu64, Movie::GetCurrentInputCount());
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ImGui::Text("Frame: %" PRIu64, movie.GetCurrentFrame());
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ImGui::Text("Input: %" PRIu64, movie.GetCurrentInputCount());
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}
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if (Config::Get(Config::MAIN_SHOW_LAG))
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ImGui::Text("Lag: %" PRIu64 "\n", Movie::GetCurrentLagCount());
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ImGui::Text("Lag: %" PRIu64 "\n", movie.GetCurrentLagCount());
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if (Config::Get(Config::MAIN_MOVIE_SHOW_INPUT_DISPLAY))
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ImGui::TextUnformatted(Movie::GetInputDisplay().c_str());
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ImGui::TextUnformatted(movie.GetInputDisplay().c_str());
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if (Config::Get(Config::MAIN_MOVIE_SHOW_RTC))
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ImGui::TextUnformatted(Movie::GetRTCDisplay().c_str());
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ImGui::TextUnformatted(movie.GetRTCDisplay().c_str());
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if (Config::Get(Config::MAIN_MOVIE_SHOW_RERECORD))
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ImGui::TextUnformatted(Movie::GetRerecords().c_str());
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ImGui::TextUnformatted(movie.GetRerecords().c_str());
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}
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ImGui::End();
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}
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