Put infrastructure in place so that other plugins may support dual-source blending.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6296 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2010-10-21 05:22:18 +00:00
parent 0b7e90f0de
commit 95cfca08e2
14 changed files with 105 additions and 51 deletions

View File

@ -228,10 +228,10 @@ void PixelShaderCache::Shutdown()
g_ps_disk_cache.Close();
}
bool PixelShaderCache::SetShader(bool dstAlpha,u32 components)
bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
{
PIXELSHADERUID uid;
GetPixelShaderId(&uid, dstAlpha);
GetPixelShaderId(&uid, dstAlphaMode);
// Check if the shader is already set
if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
@ -256,7 +256,7 @@ bool PixelShaderCache::SetShader(bool dstAlpha,u32 components)
}
// Need to compile a new shader
const char* code = GeneratePixelShaderCode(dstAlpha, API_D3D11,components);
const char* code = GeneratePixelShaderCode(dstAlphaMode, API_D3D11, components);
D3DBlob* pbytecode;
if (!D3D::CompilePixelShader(code, strlen(code), &pbytecode))