mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Put infrastructure in place so that other plugins may support dual-source blending.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6296 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -273,10 +273,10 @@ void PixelShaderCache::Shutdown()
|
||||
unique_shaders.clear();
|
||||
}
|
||||
|
||||
bool PixelShaderCache::SetShader(bool dstAlpha,u32 components)
|
||||
bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
||||
{
|
||||
PIXELSHADERUID uid;
|
||||
GetPixelShaderId(&uid, dstAlpha ? 1 : 0);
|
||||
GetPixelShaderId(&uid, dstAlphaMode);
|
||||
|
||||
// Check if the shader is already set
|
||||
if (uid == last_pixel_shader_uid && PixelShaders[uid].frameCount == frameCount)
|
||||
@ -308,7 +308,7 @@ bool PixelShaderCache::SetShader(bool dstAlpha,u32 components)
|
||||
}
|
||||
|
||||
// Need to compile a new shader
|
||||
const char *code = GeneratePixelShaderCode(dstAlpha, API_D3D9,components);
|
||||
const char *code = GeneratePixelShaderCode(dstAlphaMode, API_D3D9, components);
|
||||
|
||||
u32 code_hash = HashAdler32((const u8 *)code, strlen(code));
|
||||
unique_shaders.insert(code_hash);
|
||||
|
Reference in New Issue
Block a user