mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Tools: Load GameCube BIOS added
This commit is contained in:
@ -794,7 +794,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv*
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// No use running the loop when booting fails
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// No use running the loop when booting fails
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s_have_wm_user_stop = false;
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s_have_wm_user_stop = false;
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if (BootManager::BootCore(s_filename.c_str()))
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if (BootManager::BootCore(s_filename.c_str(), SConfig::BOOT_DEFAULT))
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{
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{
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static constexpr int TIMEOUT = 10000;
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static constexpr int TIMEOUT = 10000;
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static constexpr int WAIT_STEP = 25;
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static constexpr int WAIT_STEP = 25;
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@ -277,7 +277,10 @@ bool CBoot::BootUp()
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{
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{
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SConfig& _StartupPara = SConfig::GetInstance();
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SConfig& _StartupPara = SConfig::GetInstance();
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NOTICE_LOG(BOOT, "Booting %s", _StartupPara.m_strFilename.c_str());
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if (_StartupPara.m_BootType == SConfig::BOOT_BS2)
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NOTICE_LOG(BOOT, "Booting %s", _StartupPara.m_strBootROM.c_str());
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else
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NOTICE_LOG(BOOT, "Booting %s", _StartupPara.m_strFilename.c_str());
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g_symbolDB.Clear();
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g_symbolDB.Clear();
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@ -218,13 +218,13 @@ static GPUDeterminismMode ParseGPUDeterminismMode(const std::string& mode)
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}
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}
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// Boot the ISO or file
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// Boot the ISO or file
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bool BootCore(const std::string& _rFilename)
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bool BootCore(const std::string& filename, SConfig::EBootBS2 type)
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{
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{
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SConfig& StartUp = SConfig::GetInstance();
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SConfig& StartUp = SConfig::GetInstance();
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StartUp.m_BootType = SConfig::BOOT_ISO;
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StartUp.m_BootType = SConfig::BOOT_ISO;
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StartUp.m_strFilename = _rFilename;
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StartUp.m_strFilename = filename;
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StartUp.m_LastFilename = _rFilename;
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StartUp.m_LastFilename = filename;
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StartUp.SaveSettings();
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StartUp.SaveSettings();
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StartUp.bRunCompareClient = false;
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StartUp.bRunCompareClient = false;
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StartUp.bRunCompareServer = false;
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StartUp.bRunCompareServer = false;
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@ -232,10 +232,11 @@ bool BootCore(const std::string& _rFilename)
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config_cache.SaveConfig(StartUp);
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config_cache.SaveConfig(StartUp);
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// If for example the ISO file is bad we return here
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// If for example the ISO file is bad we return here
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if (!StartUp.AutoSetup(SConfig::BOOT_DEFAULT))
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if (!StartUp.AutoSetup(type))
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return false;
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return false;
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// Load game specific settings
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// Load game specific settings
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if (type == SConfig::BOOT_DEFAULT)
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{
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{
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IniFile game_ini = StartUp.LoadGameIni();
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IniFile game_ini = StartUp.LoadGameIni();
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@ -6,9 +6,11 @@
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#include <string>
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#include <string>
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#include "Core/ConfigManager.h"
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namespace BootManager
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namespace BootManager
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{
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{
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bool BootCore(const std::string& _rFilename);
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bool BootCore(const std::string& filename, SConfig::EBootBS2 type);
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// Stop the emulation core and restore the configuration.
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// Stop the emulation core and restore the configuration.
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void Stop();
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void Stop();
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@ -1006,16 +1006,19 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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case BOOT_BS2_USA:
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case BOOT_BS2_USA:
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SetRegion(DiscIO::Region::NTSC_U, &set_region_dir);
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SetRegion(DiscIO::Region::NTSC_U, &set_region_dir);
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m_strFilename.clear();
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m_strFilename.clear();
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m_BootType = SConfig::BOOT_BS2;
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break;
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break;
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case BOOT_BS2_JAP:
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case BOOT_BS2_JAP:
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SetRegion(DiscIO::Region::NTSC_J, &set_region_dir);
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SetRegion(DiscIO::Region::NTSC_J, &set_region_dir);
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m_strFilename.clear();
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m_strFilename.clear();
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m_BootType = SConfig::BOOT_BS2;
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break;
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break;
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case BOOT_BS2_EUR:
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case BOOT_BS2_EUR:
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SetRegion(DiscIO::Region::PAL, &set_region_dir);
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SetRegion(DiscIO::Region::PAL, &set_region_dir);
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m_strFilename.clear();
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m_strFilename.clear();
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m_BootType = SConfig::BOOT_BS2;
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break;
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break;
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}
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}
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@ -422,7 +422,7 @@ int main(int argc, char* argv[])
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DolphinAnalytics::Instance()->ReportDolphinStart("nogui");
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DolphinAnalytics::Instance()->ReportDolphinStart("nogui");
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if (!BootManager::BootCore(boot_filename))
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if (!BootManager::BootCore(boot_filename, SConfig::BOOT_DEFAULT))
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{
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{
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fprintf(stderr, "Could not boot %s\n", boot_filename.c_str());
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fprintf(stderr, "Could not boot %s\n", boot_filename.c_str());
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return 1;
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return 1;
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@ -268,7 +268,7 @@ void MainWindow::StartGame(const QString& path)
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return;
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return;
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}
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}
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// Boot up, show an error if it fails to load the game.
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// Boot up, show an error if it fails to load the game.
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if (!BootManager::BootCore(path.toStdString()))
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if (!BootManager::BootCore(path.toStdString(), SConfig::BOOT_DEFAULT))
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{
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{
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QMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
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QMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
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return;
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return;
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@ -17,6 +17,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/Event.h"
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#include "Core/ConfigManager.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/Globals.h"
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#if defined(HAVE_X11) && HAVE_X11
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#if defined(HAVE_X11) && HAVE_X11
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@ -183,7 +184,7 @@ private:
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void InitializeTASDialogs();
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void InitializeTASDialogs();
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void InitializeCoreCallbacks();
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void InitializeCoreCallbacks();
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void StartGame(const std::string& filename);
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void StartGame(const std::string& filename, SConfig::EBootBS2 type = SConfig::BOOT_DEFAULT);
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void SetDebuggerStartupParameters() const;
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void SetDebuggerStartupParameters() const;
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// Utility
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// Utility
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@ -327,6 +328,10 @@ private:
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void OnImportSave(wxCommandEvent& event);
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void OnImportSave(wxCommandEvent& event);
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void OnExportAllSaves(wxCommandEvent& event);
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void OnExportAllSaves(wxCommandEvent& event);
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void OnLoadGameCubeBIOSJAP(wxCommandEvent& event);
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void OnLoadGameCubeBIOSUSA(wxCommandEvent& event);
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void OnLoadGameCubeBIOSEUR(wxCommandEvent& event);
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void OnNetPlay(wxCommandEvent& event);
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void OnNetPlay(wxCommandEvent& event);
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void OnShowCheatsWindow(wxCommandEvent& event);
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void OnShowCheatsWindow(wxCommandEvent& event);
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@ -169,6 +169,9 @@ void CFrame::BindMenuBarEvents()
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Bind(wxEVT_MENU, &CFrame::OnMemcard, this, IDM_MEMCARD);
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Bind(wxEVT_MENU, &CFrame::OnMemcard, this, IDM_MEMCARD);
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Bind(wxEVT_MENU, &CFrame::OnImportSave, this, IDM_IMPORT_SAVE);
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Bind(wxEVT_MENU, &CFrame::OnImportSave, this, IDM_IMPORT_SAVE);
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Bind(wxEVT_MENU, &CFrame::OnExportAllSaves, this, IDM_EXPORT_ALL_SAVE);
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Bind(wxEVT_MENU, &CFrame::OnExportAllSaves, this, IDM_EXPORT_ALL_SAVE);
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Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeBIOSJAP, this, IDM_LOAD_GC_BIOS_JAP);
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Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeBIOSUSA, this, IDM_LOAD_GC_BIOS_USA);
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Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeBIOSEUR, this, IDM_LOAD_GC_BIOS_EUR);
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Bind(wxEVT_MENU, &CFrame::OnShowCheatsWindow, this, IDM_CHEATS);
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Bind(wxEVT_MENU, &CFrame::OnShowCheatsWindow, this, IDM_CHEATS);
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Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY);
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Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY);
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Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD);
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Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD);
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@ -633,7 +636,7 @@ void CFrame::ToggleDisplayMode(bool bFullscreen)
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}
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}
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// Prepare the GUI to start the game.
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// Prepare the GUI to start the game.
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void CFrame::StartGame(const std::string& filename)
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void CFrame::StartGame(const std::string& filename, SConfig::EBootBS2 type)
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{
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{
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if (m_is_game_loading)
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if (m_is_game_loading)
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return;
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return;
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@ -711,7 +714,7 @@ void CFrame::StartGame(const std::string& filename)
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SetDebuggerStartupParameters();
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SetDebuggerStartupParameters();
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if (!BootManager::BootCore(filename))
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if (!BootManager::BootCore(filename, type))
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{
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{
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DoFullscreen(false);
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DoFullscreen(false);
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@ -1173,6 +1176,21 @@ void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event))
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HotkeyManagerEmu::Enable(true);
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HotkeyManagerEmu::Enable(true);
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}
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}
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void CFrame::OnLoadGameCubeBIOSJAP(wxCommandEvent&)
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{
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StartGame("", SConfig::BOOT_BS2_JAP);
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}
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void CFrame::OnLoadGameCubeBIOSUSA(wxCommandEvent&)
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{
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StartGame("", SConfig::BOOT_BS2_USA);
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}
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void CFrame::OnLoadGameCubeBIOSEUR(wxCommandEvent&)
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{
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StartGame("", SConfig::BOOT_BS2_EUR);
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}
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void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event))
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void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event))
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{
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{
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CWiiSaveCrypted::ExportAllSaves();
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CWiiSaveCrypted::ExportAllSaves();
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@ -105,6 +105,9 @@ enum
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IDM_IMPORT_NAND,
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IDM_IMPORT_NAND,
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IDM_EXTRACT_CERTIFICATES,
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IDM_EXTRACT_CERTIFICATES,
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IDM_FIFOPLAYER,
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IDM_FIFOPLAYER,
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IDM_LOAD_GC_BIOS_JAP,
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IDM_LOAD_GC_BIOS_USA,
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IDM_LOAD_GC_BIOS_EUR,
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IDM_CONNECT_WIIMOTE1,
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IDM_CONNECT_WIIMOTE1,
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IDM_CONNECT_WIIMOTE2,
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IDM_CONNECT_WIIMOTE2,
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IDM_CONNECT_WIIMOTE3,
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IDM_CONNECT_WIIMOTE3,
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@ -216,6 +216,16 @@ wxMenu* MainMenuBar::CreateToolsMenu() const
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tools_menu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
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tools_menu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
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tools_menu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
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tools_menu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
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tools_menu->AppendSeparator();
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tools_menu->AppendSeparator();
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auto* const gc_bios_menu = new wxMenu;
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gc_bios_menu->Append(IDM_LOAD_GC_BIOS_JAP, _("NTSC-J"),
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_("Load NTSC-J GameCube BIOS from the JAP folder."));
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gc_bios_menu->Append(IDM_LOAD_GC_BIOS_USA, _("NTSC-U"),
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_("Load NTSC-U GameCube BIOS from the USA folder."));
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gc_bios_menu->Append(IDM_LOAD_GC_BIOS_EUR, _("PAL"),
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_("Load PAL GameCube BIOS from the EUR folder."));
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tools_menu->AppendSubMenu(gc_bios_menu, _("Load GameCube BIOS"),
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_("Load a GameCube BIOS located under Dolphin's GC folder."));
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tools_menu->AppendSeparator();
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tools_menu->Append(IDM_CHEATS, _("&Cheat Manager"));
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tools_menu->Append(IDM_CHEATS, _("&Cheat Manager"));
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tools_menu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
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tools_menu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
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tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
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tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
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