Move GL interface code out of the OpenGL video backend.

This commit is contained in:
Scott Mansell
2015-09-19 04:40:00 +12:00
parent 3df83e5717
commit 95f3c956a8
83 changed files with 367 additions and 323 deletions

View File

@ -0,0 +1,29 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/GL/GLInterface/EGLAndroid.h"
#include "Core/Host.h"
EGLDisplay cInterfaceEGLAndroid::OpenDisplay()
{
return eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
EGLNativeWindowType cInterfaceEGLAndroid::InitializePlatform(EGLNativeWindowType host_window, EGLConfig config)
{
EGLint format;
eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(host_window, 0, 0, format);
const int width = ANativeWindow_getWidth(host_window);
const int height = ANativeWindow_getHeight(host_window);
GLInterface->SetBackBufferDimensions(width, height);
return host_window;
}
void cInterfaceEGLAndroid::ShutdownPlatform()
{
}