Move GL interface code out of the OpenGL video backend.

This commit is contained in:
Scott Mansell
2015-09-19 04:40:00 +12:00
parent 3df83e5717
commit 95f3c956a8
83 changed files with 367 additions and 323 deletions

View File

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/GL/GLInterface/EGLX11.h"
EGLDisplay cInterfaceEGLX11::OpenDisplay()
{
dpy = XOpenDisplay(nullptr);
XWindow.Initialize(dpy);
return eglGetDisplay(dpy);
}
EGLNativeWindowType cInterfaceEGLX11::InitializePlatform(EGLNativeWindowType host_window, EGLConfig config)
{
EGLint vid;
eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid);
XVisualInfo visTemplate;
visTemplate.visualid = vid;
XVisualInfo *vi;
int nVisuals;
vi = XGetVisualInfo(dpy, VisualIDMask, &visTemplate, &nVisuals);
XWindowAttributes attribs;
if (!XGetWindowAttributes(dpy, (Window)host_window, &attribs))
{
ERROR_LOG(VIDEO, "Window attribute retrieval failed");
return 0;
}
s_backbuffer_width = attribs.width;
s_backbuffer_height = attribs.height;
return (EGLNativeWindowType) XWindow.CreateXWindow((Window) host_window, vi);
}
void cInterfaceEGLX11::ShutdownPlatform()
{
XWindow.DestroyXWindow();
XCloseDisplay(dpy);
}