Move GL interface code out of the OpenGL video backend.

This commit is contained in:
Scott Mansell
2015-09-19 04:40:00 +12:00
parent 3df83e5717
commit 95f3c956a8
83 changed files with 367 additions and 323 deletions

View File

@ -0,0 +1,30 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <GL/glx.h>
#include "Common/GL/GLInterfaceBase.h"
#include "Common/GL/GLInterface/X11_Util.h"
class cInterfaceGLX : public cInterfaceBase
{
private:
cX11Window XWindow;
Display *dpy;
Window win;
GLXContext ctx;
GLXFBConfig fbconfig;
public:
friend class cX11Window;
void SwapInterval(int Interval) override;
void Swap() override;
void* GetFuncAddress(const std::string& name) override;
bool Create(void *window_handle, bool core) override;
bool MakeCurrent() override;
bool ClearCurrent() override;
void Shutdown() override;
};