Move GL interface code out of the OpenGL video backend.

This commit is contained in:
Scott Mansell
2015-09-19 04:40:00 +12:00
parent 3df83e5717
commit 95f3c956a8
83 changed files with 367 additions and 323 deletions

View File

@ -44,6 +44,8 @@ Make AA apply instantly during gameplay if possible
#include "Common/CommonPaths.h"
#include "Common/FileSearch.h"
#include "Common/Thread.h"
#include "Common/GL/GLInterfaceBase.h"
#include "Common/GL/GLUtil.h"
#include "Common/Logging/LogManager.h"
#include "Core/ConfigManager.h"
@ -52,8 +54,6 @@ Make AA apply instantly during gameplay if possible
#include "VideoBackends/OGL/BoundingBox.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoBackends/OGL/PerfQuery.h"
#include "VideoBackends/OGL/PostProcessing.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"