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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
Remove redundant semicolons
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@ -283,7 +283,7 @@ public:
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m_output = env.FindOutput(m_qualifier);
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}
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Device::Input* GetInput() const { return m_input; };
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Device::Input* GetInput() const { return m_input; }
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private:
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// Keep a shared_ptr to the device so the control pointer doesn't become invalid.
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@ -87,7 +87,7 @@ public:
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ControlState GetDeadzonePercentage() const;
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virtual ControlState GetVirtualNotchSize() const { return 0.0; };
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virtual ControlState GetVirtualNotchSize() const { return 0.0; }
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virtual ControlState GetGateRadiusAtAngle(double angle) const = 0;
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virtual ReshapeData GetReshapableState(bool adjusted) const = 0;
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@ -244,10 +244,12 @@ private:
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public:
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MotionInput(std::string name, SDL_GameController* gc, SDL_SensorType type, int index,
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ControlState scale)
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: m_name(std::move(name)), m_gc(gc), m_type(type), m_index(index), m_scale(scale){};
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: m_name(std::move(name)), m_gc(gc), m_type(type), m_index(index), m_scale(scale)
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{
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}
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std::string GetName() const override { return m_name; };
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bool IsDetectable() const override { return false; };
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std::string GetName() const override { return m_name; }
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bool IsDetectable() const override { return false; }
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ControlState GetState() const override;
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private:
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