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Vulkan: Don't destroy the device's pipeline cache on MSAA mode change
The user could switch back again, and this would mean this data would be lost. Disk space is cheap, and it's not going to be much.
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@ -1137,7 +1137,6 @@ void Renderer::CheckForConfigChanges()
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g_command_buffer_mgr->WaitForGPUIdle();
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RecompileShaders();
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FramebufferManager::GetInstance()->RecompileShaders();
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g_object_cache->ClearPipelineCache();
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g_object_cache->RecompileSharedShaders();
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StateTracker::GetInstance()->LoadPipelineUIDCache();
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}
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