OGL: Fix brace and body placements

Also got rid of void argument specifiers. These are a carryover from C.
This commit is contained in:
Lioncash
2014-08-15 14:09:53 -04:00
parent d5d5580424
commit 960b54670c
16 changed files with 221 additions and 90 deletions

View File

@ -25,9 +25,15 @@ public:
bool operator <(const SHADERUID& r) const
{
if (puid < r.puid) return true;
if (r.puid < puid) return false;
if (vuid < r.vuid) return true;
if (puid < r.puid)
return true;
if (r.puid < puid)
return false;
if (vuid < r.vuid)
return true;
return false;
}
@ -72,8 +78,8 @@ public:
typedef std::map<SHADERUID, PCacheEntry> PCache;
static PCacheEntry GetShaderProgram(void);
static GLuint GetCurrentProgram(void);
static PCacheEntry GetShaderProgram();
static GLuint GetCurrentProgram();
static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
@ -81,9 +87,9 @@ public:
static GLuint CompileSingleShader(GLuint type, const char *code);
static void UploadConstants();
static void Init(void);
static void Shutdown(void);
static void CreateHeader(void);
static void Init();
static void Shutdown();
static void CreateHeader();
private:
class ProgramShaderCacheInserter : public LinearDiskCacheReader<SHADERUID, u8>