OGL: Fix brace and body placements

Also got rid of void argument specifiers. These are a carryover from C.
This commit is contained in:
Lioncash
2014-08-15 14:09:53 -04:00
parent d5d5580424
commit 960b54670c
16 changed files with 221 additions and 90 deletions

View File

@ -73,7 +73,8 @@ static int OSDInternalW, OSDInternalH;
namespace OGL
{
enum MultisampleMode {
enum MultisampleMode
{
MULTISAMPLE_OFF,
MULTISAMPLE_2X,
MULTISAMPLE_4X,
@ -138,26 +139,34 @@ static int GetNumMSAASamples(int MSAAMode)
samples = 1;
}
if (samples <= g_ogl_config.max_samples) return samples;
if (samples <= g_ogl_config.max_samples)
return samples;
// TODO: move this to InitBackendInfo
OSD::AddMessage(StringFromFormat("%d Anti Aliasing samples selected, but only %d supported by your GPU.", samples, g_ogl_config.max_samples), 10000);
return g_ogl_config.max_samples;
}
static void ApplySSAASettings() {
static void ApplySSAASettings()
{
// GLES3 doesn't support SSAA
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
{
if (g_ActiveConfig.iMultisampleMode == MULTISAMPLE_SSAA_4X) {
if (g_ogl_config.bSupportSampleShading) {
if (g_ActiveConfig.iMultisampleMode == MULTISAMPLE_SSAA_4X)
{
if (g_ogl_config.bSupportSampleShading)
{
glEnable(GL_SAMPLE_SHADING_ARB);
glMinSampleShadingARB(s_MSAASamples);
} else {
}
else
{
// TODO: move this to InitBackendInfo
OSD::AddMessage("SSAA Anti Aliasing isn't supported by your GPU.", 10000);
}
} else if (g_ogl_config.bSupportSampleShading) {
}
else if (g_ogl_config.bSupportSampleShading)
{
glDisable(GL_SAMPLE_SHADING_ARB);
}
}
@ -221,28 +230,46 @@ static void InitDriverInfo()
// Get the vendor first
if (svendor == "NVIDIA Corporation" && srenderer != "NVIDIA Tegra")
{
vendor = DriverDetails::VENDOR_NVIDIA;
}
else if (svendor == "ATI Technologies Inc." || svendor == "Advanced Micro Devices, Inc.")
{
vendor = DriverDetails::VENDOR_ATI;
}
else if (std::string::npos != sversion.find("Mesa"))
{
vendor = DriverDetails::VENDOR_MESA;
}
else if (std::string::npos != svendor.find("Intel"))
{
vendor = DriverDetails::VENDOR_INTEL;
}
else if (svendor == "ARM")
{
vendor = DriverDetails::VENDOR_ARM;
}
else if (svendor == "http://limadriver.org/")
{
vendor = DriverDetails::VENDOR_ARM;
driver = DriverDetails::DRIVER_LIMA;
}
else if (svendor == "Qualcomm")
{
vendor = DriverDetails::VENDOR_QUALCOMM;
}
else if (svendor == "Imagination Technologies")
{
vendor = DriverDetails::VENDOR_IMGTEC;
}
else if (svendor == "NVIDIA Corporation" && srenderer == "NVIDIA Tegra")
{
vendor = DriverDetails::VENDOR_TEGRA;
}
else if (svendor == "Vivante Corporation")
{
vendor = DriverDetails::VENDOR_VIVANTE;
}
// Get device family and driver version...if we care about it
switch (vendor)
@ -601,8 +628,11 @@ Renderer::Renderer()
if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
{
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
{
glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
}
else
{
if (g_ogl_config.bSupportOGL31)
{
glEnable(GL_PRIMITIVE_RESTART);
@ -613,6 +643,7 @@ Renderer::Renderer()
glEnableClientState(GL_PRIMITIVE_RESTART_NV);
glPrimitiveRestartIndexNV(65535);
}
}
}
UpdateActiveConfig();
ClearEFBCache();
@ -1063,9 +1094,21 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
{
color |= 0xFF000000;
}
if (alpha_read_mode.ReadMode == 2) return color; // GX_READ_NONE
else if (alpha_read_mode.ReadMode == 1) return (color | 0xFF000000); // GX_READ_FF
else /*if(alpha_read_mode.ReadMode == 0)*/ return (color & 0x00FFFFFF); // GX_READ_00
if (alpha_read_mode.ReadMode == 2)
{
// GX_READ_NONE
return color;
}
else if (alpha_read_mode.ReadMode == 1)
{
// GX_READ_FF
return (color | 0xFF000000);
}
else /*if(alpha_read_mode.ReadMode == 0)*/
{
// GX_READ_00
return (color & 0x00FFFFFF);
}
}
case POKE_COLOR:
@ -1250,7 +1293,9 @@ void Renderer::SetBlendMode(bool forceUpdate)
newval |= bpmem.blendmode.subtract << 2;
if (bpmem.blendmode.subtract)
{
newval |= 0x0049; // enable blending src 1 dst 1
}
else if (bpmem.blendmode.blendenable)
{
newval |= 1; // enable blending
@ -1261,8 +1306,10 @@ void Renderer::SetBlendMode(bool forceUpdate)
u32 changes = forceUpdate ? 0xFFFFFFFF : newval ^ s_blendMode;
if (changes & 1)
{
// blend enable change
(newval & 1) ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
}
if (changes & 4)
{
@ -1289,12 +1336,16 @@ void Renderer::SetBlendMode(bool forceUpdate)
else
{
// we can't use GL_DST_COLOR or GL_ONE_MINUS_DST_COLOR for source in alpha channel so use their alpha equivalent instead
if (srcidx == BlendMode::DSTCLR) srcidx = BlendMode::DSTALPHA;
if (srcidx == BlendMode::INVDSTCLR) srcidx = BlendMode::INVDSTALPHA;
if (srcidx == BlendMode::DSTCLR)
srcidx = BlendMode::DSTALPHA;
else if (srcidx == BlendMode::INVDSTCLR)
srcidx = BlendMode::INVDSTALPHA;
// we can't use GL_SRC_COLOR or GL_ONE_MINUS_SRC_COLOR for destination in alpha channel so use their alpha equivalent instead
if (dstidx == BlendMode::SRCCLR) dstidx = BlendMode::SRCALPHA;
if (dstidx == BlendMode::INVSRCCLR) dstidx = BlendMode::INVSRCALPHA;
if (dstidx == BlendMode::SRCCLR)
dstidx = BlendMode::SRCALPHA;
else if (dstidx == BlendMode::INVSRCCLR)
dstidx = BlendMode::INVSRCALPHA;
}
GLenum srcFactorAlpha = glSrcFactors[srcidx];
GLenum dstFactorAlpha = glDestFactors[dstidx];
@ -1470,7 +1521,9 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
bAVIDumping = AVIDump::Start(w, h);
#endif
if (!bAVIDumping)
{
OSD::AddMessage("AVIDump Start failed", 2000);
}
else
{
OSD::AddMessage(StringFromFormat(
@ -1490,7 +1543,9 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
bLastFrameDumped = true;
}
else
{
NOTICE_LOG(VIDEO, "Error reading framebuffer");
}
}
else
{
@ -1521,7 +1576,9 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw";
pFrameDump.Open(movie_file_name, "wb");
if (!pFrameDump)
{
OSD::AddMessage("Error opening framedump.raw for writing.", 2000);
}
else
{
OSD::AddMessage(StringFromFormat("Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name.c_str(), w, h), 2000);
@ -1697,7 +1754,9 @@ void Renderer::SetGenerationMode()
glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
}
else
{
glDisable(GL_CULL_FACE);
}
}
void Renderer::SetDepthMode()