OGL: Fix brace and body placements

Also got rid of void argument specifiers. These are a carryover from C.
This commit is contained in:
Lioncash
2014-08-15 14:09:53 -04:00
parent d5d5580424
commit 960b54670c
16 changed files with 221 additions and 90 deletions

View File

@ -95,8 +95,8 @@ void StreamBuffer::AllocMemory(u32 size)
m_free_iterator = m_iterator + size;
// if buffer is full
if (m_iterator + size >= m_size) {
if (m_iterator + size >= m_size)
{
// insert waiting slots in unused space at the end of the buffer
for (int i = SLOT(m_used_iterator); i < SYNC_POINTS; i++)
{
@ -126,16 +126,20 @@ void StreamBuffer::AllocMemory(u32 size)
class MapAndOrphan : public StreamBuffer
{
public:
MapAndOrphan(u32 type, u32 size) : StreamBuffer(type, size) {
MapAndOrphan(u32 type, u32 size) : StreamBuffer(type, size)
{
glBindBuffer(m_buffertype, m_buffer);
glBufferData(m_buffertype, m_size, nullptr, GL_STREAM_DRAW);
}
~MapAndOrphan() {
~MapAndOrphan()
{
}
std::pair<u8*, u32> Map(u32 size) override {
if (m_iterator + size >= m_size) {
std::pair<u8*, u32> Map(u32 size) override
{
if (m_iterator + size >= m_size)
{
glBufferData(m_buffertype, m_size, nullptr, GL_STREAM_DRAW);
m_iterator = 0;
}
@ -144,7 +148,8 @@ public:
return std::make_pair(pointer, m_iterator);
}
void Unmap(u32 used_size) override {
void Unmap(u32 used_size) override
{
glFlushMappedBufferRange(m_buffertype, 0, used_size);
glUnmapBuffer(m_buffertype);
m_iterator += used_size;
@ -161,24 +166,28 @@ public:
class MapAndSync : public StreamBuffer
{
public:
MapAndSync(u32 type, u32 size) : StreamBuffer(type, size) {
MapAndSync(u32 type, u32 size) : StreamBuffer(type, size)
{
CreateFences();
glBindBuffer(m_buffertype, m_buffer);
glBufferData(m_buffertype, m_size, nullptr, GL_STREAM_DRAW);
}
~MapAndSync() {
~MapAndSync()
{
DeleteFences();
}
std::pair<u8*, u32> Map(u32 size) override {
std::pair<u8*, u32> Map(u32 size) override
{
AllocMemory(size);
u8* pointer = (u8*)glMapBufferRange(m_buffertype, m_iterator, size,
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
return std::make_pair(pointer, m_iterator);
}
void Unmap(u32 used_size) override {
void Unmap(u32 used_size) override
{
glFlushMappedBufferRange(m_buffertype, 0, used_size);
glUnmapBuffer(m_buffertype);
m_iterator += used_size;
@ -201,7 +210,8 @@ public:
class BufferStorage : public StreamBuffer
{
public:
BufferStorage(u32 type, u32 size) : StreamBuffer(type, size) {
BufferStorage(u32 type, u32 size) : StreamBuffer(type, size)
{
CreateFences();
glBindBuffer(m_buffertype, m_buffer);
@ -214,18 +224,21 @@ public:
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
}
~BufferStorage() {
~BufferStorage()
{
DeleteFences();
glUnmapBuffer(m_buffertype);
glBindBuffer(m_buffertype, 0);
}
std::pair<u8*, u32> Map(u32 size) override {
std::pair<u8*, u32> Map(u32 size) override
{
AllocMemory(size);
return std::make_pair(m_pointer + m_iterator, m_iterator);
}
void Unmap(u32 used_size) override {
void Unmap(u32 used_size) override
{
glFlushMappedBufferRange(m_buffertype, m_iterator, used_size);
m_iterator += used_size;
}
@ -243,7 +256,8 @@ public:
class PinnedMemory : public StreamBuffer
{
public:
PinnedMemory(u32 type, u32 size) : StreamBuffer(type, size) {
PinnedMemory(u32 type, u32 size) : StreamBuffer(type, size)
{
CreateFences();
m_pointer = (u8*)AllocateAlignedMemory(ROUND_UP(m_size,ALIGN_PINNED_MEMORY), ALIGN_PINNED_MEMORY );
glBindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, m_buffer);
@ -252,7 +266,8 @@ public:
glBindBuffer(m_buffertype, m_buffer);
}
~PinnedMemory() {
~PinnedMemory()
{
DeleteFences();
glBindBuffer(m_buffertype, 0);
glFinish(); // ogl pipeline must be flushed, else this buffer can be in use
@ -260,12 +275,14 @@ public:
m_pointer = nullptr;
}
std::pair<u8*, u32> Map(u32 size) override {
std::pair<u8*, u32> Map(u32 size) override
{
AllocMemory(size);
return std::make_pair(m_pointer + m_iterator, m_iterator);
}
void Unmap(u32 used_size) override {
void Unmap(u32 used_size) override
{
m_iterator += used_size;
}
@ -281,21 +298,25 @@ public:
class BufferSubData : public StreamBuffer
{
public:
BufferSubData(u32 type, u32 size) : StreamBuffer(type, size) {
BufferSubData(u32 type, u32 size) : StreamBuffer(type, size)
{
glBindBuffer(m_buffertype, m_buffer);
glBufferData(m_buffertype, size, nullptr, GL_STATIC_DRAW);
m_pointer = new u8[m_size];
}
~BufferSubData() {
~BufferSubData()
{
delete [] m_pointer;
}
std::pair<u8*, u32> Map(u32 size) override {
std::pair<u8*, u32> Map(u32 size) override
{
return std::make_pair(m_pointer, 0);
}
void Unmap(u32 used_size) override {
void Unmap(u32 used_size) override
{
glBufferSubData(m_buffertype, 0, used_size, m_pointer);
}
@ -310,20 +331,24 @@ public:
class BufferData : public StreamBuffer
{
public:
BufferData(u32 type, u32 size) : StreamBuffer(type, size) {
BufferData(u32 type, u32 size) : StreamBuffer(type, size)
{
glBindBuffer(m_buffertype, m_buffer);
m_pointer = new u8[m_size];
}
~BufferData() {
~BufferData()
{
delete [] m_pointer;
}
std::pair<u8*, u32> Map(u32 size) override {
std::pair<u8*, u32> Map(u32 size) override
{
return std::make_pair(m_pointer, 0);
}
void Unmap(u32 used_size) override {
void Unmap(u32 used_size) override
{
glBufferData(m_buffertype, used_size, m_pointer, GL_STREAM_DRAW);
}