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OGL: Fix brace and body placements
Also got rid of void argument specifiers. These are a carryover from C.
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@ -12,7 +12,8 @@
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namespace OGL
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{
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class StreamBuffer {
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class StreamBuffer
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{
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public:
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static StreamBuffer* Create(u32 type, u32 size);
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@ -37,7 +38,7 @@ public:
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m_iterator += stride - padding;
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}
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return Map(size);
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}
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}
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const u32 m_buffer;
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