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OGL: Fix brace and body placements
Also got rid of void argument specifiers. These are a carryover from C.
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@ -298,8 +298,10 @@ int EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
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format |= _GX_TF_CTF;
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}
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else
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{
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if (copyfmt > GX_TF_RGBA8 || (copyfmt < GX_TF_RGB565 && !bIsIntensityFmt))
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format |= _GX_TF_CTF;
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}
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SHADER& texconv_shader = GetOrCreateEncodingShader(format);
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