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Remove all of our workarounds for Qualcomm devices we don't support anymore.
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@ -35,11 +35,6 @@ private:
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GLuint m_uniform_layer;
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std::string m_glsl_header;
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// These are only used when working around Qualcomm's broken attributeless rendering
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GLuint m_attribute_vao;
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GLuint m_attribute_vbo;
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bool m_attribute_workaround = false;
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std::unordered_map<std::string, GLuint> m_uniform_bindings;
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void CreateHeader();
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