Remove all of our workarounds for Qualcomm devices we don't support anymore.

This commit is contained in:
Ryan Houdek
2015-09-04 23:45:35 -05:00
parent 9be01a9044
commit 9618738278
9 changed files with 38 additions and 314 deletions

View File

@ -35,11 +35,6 @@ private:
GLuint m_uniform_layer;
std::string m_glsl_header;
// These are only used when working around Qualcomm's broken attributeless rendering
GLuint m_attribute_vao;
GLuint m_attribute_vbo;
bool m_attribute_workaround = false;
std::unordered_map<std::string, GLuint> m_uniform_bindings;
void CreateHeader();