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https://github.com/dolphin-emu/dolphin.git
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Remove all of our workarounds for Qualcomm devices we don't support anymore.
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@ -58,32 +58,6 @@ namespace DriverDetails
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// This'll ensure we know exactly what the issue is.
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enum Bug
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{
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// Bug: No Dynamic UBO array object access
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// Affected Devices: Qualcomm/Adreno
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// Started Version: 14
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// Ended Version: 95
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// Accessing UBO array members dynamically causes the Adreno shader compiler to crash
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// Errors out with "Internal Error"
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// With v53 video drivers, dynamic member access "works." It works to the extent that it doesn't crash.
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// With v95 drivers everything works as it should.
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BUG_NODYNUBOACCESS = 0,
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// Bug: Centroid is broken in shaders
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// Affected devices: Qualcomm/Adreno
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// Started Version: 14
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// Ended Version: 53
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// Centroid in/out, used in the shaders, is used for multisample buffers to get the texel correctly
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// When MSAA is disabled, it acts like a regular in/out
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// Tends to cause the driver to render full white or black
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BUG_BROKENCENTROID,
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// Bug: INFO_LOG_LENGTH broken
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// Affected devices: Qualcomm/Adreno
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// Started Version: ? (Noticed on v14)
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// Ended Version: 53
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// When compiling a shader, it is important that when it fails,
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// you first get the length of the information log prior to grabbing it.
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// This allows you to allocate an array to store all of the log
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// Adreno devices /always/ return 0 when querying GL_INFO_LOG_LENGTH
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// They also max out at 1024 bytes(1023 characters + null terminator) for the log
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BUG_BROKENINFOLOG,
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// Bug: UBO buffer offset broken
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// Affected devices: all mesa drivers
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@ -104,22 +78,6 @@ namespace DriverDetails
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// Please see issue #6105 on Google Code. Let's hope buffer storage solves this issues.
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// TODO: Detect broken drivers.
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BUG_BROKENPINNEDMEMORY,
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// Bug: Entirely broken UBOs
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// Affected devices: Qualcomm/Adreno
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// Started Version: ? (Noticed on v45)
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// Ended Version: 53
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// Uniform buffers are entirely broken on Qualcomm drivers with v45
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// Trying to use the uniform buffers causes a malloc to fail inside the driver
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// To be safe, blanket drivers from v41 - v45
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BUG_ANNIHILATEDUBOS,
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// Bug : Can't draw on screen text and clear correctly.
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// Affected devices: Qualcomm/Adreno
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// Started Version: ?
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// Ended Version: 53
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// Current code for drawing on screen text and clearing the framebuffer doesn't work on Adreno
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// Drawing on screen text causes the whole screen to swizzle in a terrible fashion
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// Clearing the framebuffer causes one to never see a frame.
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BUG_BROKENSWAP,
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// Bug: glBufferSubData/glMapBufferRange stalls + OOM
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// Affected devices: Adreno a3xx/Mali-t6xx
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// Started Version: -1
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@ -128,12 +86,6 @@ namespace DriverDetails
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// The driver stalls in each instance no matter what you do
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// Apparently Mali and Adreno share code in this regard since it was wrote by the same person.
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BUG_BROKENBUFFERSTREAM,
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// Bug: GLSL ES 3.0 textureSize causes abort
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// Affected devices: Adreno a3xx
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// Started Version: -1 (Noticed in v53)
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// Ended Version: 66
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// If a shader includes a textureSize function call then the shader compiler will call abort()
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BUG_BROKENTEXTURESIZE,
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// Bug: ARB_buffer_storage doesn't work with ARRAY_BUFFER type streams
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// Affected devices: GeForce 4xx+
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// Started Version: -1
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@ -169,14 +121,6 @@ namespace DriverDetails
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// It works for all the buffer types we use except GL_ELEMENT_ARRAY_BUFFER.
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// Causes complete blackscreen issues.
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BUG_INTELBROKENBUFFERSTORAGE,
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// Bug: Qualcomm has broken attributeless rendering
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// Affected devices: Adreno
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// Started Version: -1
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// Ended Version: v66 (07-09-2014 dev version), v95 shipping
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// Qualcomm has had attributeless rendering broken forever
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// This was fixed in a v66 development version, the first shipping driver version with the release was v95.
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// To be safe, make v95 the minimum version to work around this issue
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BUG_BROKENATTRIBUTELESS,
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// Bug: Qualcomm has broken boolean negation
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// Affected devices: Adreno
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// Started Version: -1
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@ -202,39 +146,6 @@ namespace DriverDetails
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// if (cond == false)
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BUG_BROKENNEGATEDBOOLEAN,
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// Bug: Qualcomm has broken ivec to scalar and ivec to ivec bitshifts
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// Affected devices: Adreno
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// Started Version: -1
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// Ended Version: 46 (TODO: Test more devices, the real end is currently unknown)
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// Qualcomm has broken integer vector to integer bitshifts, and integer vector to integer vector bitshifts
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// A compilation error is generated when trying to compile the shaders.
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//
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// For example:
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// Broken on Qualcomm:
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// ivec4 ab = ivec4(1,1,1,1);
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// ab <<= 2;
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//
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// Working on Qualcomm:
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// ivec4 ab = ivec4(1,1,1,1);
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// ab.x <<= 2;
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// ab.y <<= 2;
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// ab.z <<= 2;
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// ab.w <<= 2;
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//
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// Broken on Qualcomm:
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// ivec4 ab = ivec4(1,1,1,1);
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// ivec4 cd = ivec4(1,2,3,4);
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// ab <<= cd;
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//
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// Working on Qualcomm:
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// ivec4 ab = ivec4(1,1,1,1);
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// ivec4 cd = ivec4(1,2,3,4);
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// ab.x <<= cd.x;
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// ab.y <<= cd.y;
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// ab.z <<= cd.z;
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// ab.w <<= cd.w;
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BUG_BROKENIVECSHIFTS,
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// Bug: glCopyImageSubData doesn't work on i965
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// Started Version: -1
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// Ended Version: 10.6.4
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