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Fix shader cache bugs, improving linux speed. Remove some unnecessary printfs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@153 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -100,15 +100,10 @@ typedef union _LARGE_INTEGER
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} LARGE_INTEGER;
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#endif
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#if defined (__MINGW32__) || defined (_WIN32)
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#define GC_ALIGNED16(x) __declspec(align(16)) x
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#define GC_ALIGNED16_DECL(x) x
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#else
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#define GC_ALIGNED16(x) x
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#define GC_ALIGNED64(x) x
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#define GC_ALIGNED16_DECL(x) x __attribute((aligned(16)))
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#define GC_ALIGNED64_DECL(x) x
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#endif
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#define GC_ALIGNED16(x) __attribute((aligned(16))) x
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#define GC_ALIGNED64(x) __attribute((aligned(64))) x
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#define GC_ALIGNED16_DECL(x) __attribute((aligned(16))) x
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#define GC_ALIGNED64_DECL(x) __attribute((aligned(64))) x
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#ifndef __forceinline
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#define __forceinline inline
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