Fix shader cache bugs, improving linux speed. Remove some unnecessary printfs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@153 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-08-08 19:46:04 +00:00
parent c8c1d2d905
commit 9626b3bc42
14 changed files with 49 additions and 87 deletions

View File

@ -81,6 +81,7 @@ BOOL Callback_PeekMessages()
while (XPending(GLWin.dpy) > 0) {
XNextEvent(GLWin.dpy, &event);
}
return TRUE;
#endif
}

View File

@ -117,7 +117,7 @@ FRAGMENTSHADER* PixelShaderMngr::GetShader()
PSCache::iterator iter = pshaders.find(uid);
if (iter != pshaders.end()) {
iter->second.frameCount=frameCount;
iter->second.frameCount = frameCount;
PSCacheEntry &entry = iter->second;
if (&entry.shader != pShaderLast)
{
@ -131,13 +131,14 @@ FRAGMENTSHADER* PixelShaderMngr::GetShader()
char *code = GeneratePixelShader(s_texturemask,
Renderer::GetZBufferTarget() != 0,
Renderer::GetRenderMode() != Renderer::RM_Normal);
// printf("Compiling pixel shader. size = %i\n", strlen(code));
if (!code || !CompilePixelShader(newentry.shader, code)) {
ERROR_LOG("failed to create pixel shader\n");
return NULL;
}
//Make an entry in the table
newentry.frameCount=frameCount;
newentry.frameCount = frameCount;
pShaderLast = &newentry.shader;
INCSTAT(stats.numPixelShadersCreated);
@ -150,7 +151,7 @@ void PixelShaderMngr::Cleanup()
PSCache::iterator iter = pshaders.begin();
while(iter != pshaders.end()) {
PSCacheEntry &entry = iter->second;
if (entry.frameCount<frameCount-200) {
if (entry.frameCount < frameCount - 200) {
entry.Destroy();
#ifdef _WIN32
iter = pshaders.erase(iter);
@ -170,11 +171,7 @@ bool PixelShaderMngr::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpro
char stropt[64];
sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
#ifdef _WIN32
const char* opts[] = {"-profileopts",stropt,"-O2","-q",NULL};
#else
const char* opts[] = {"-profileopts",stropt,"-q",NULL};
#endif
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
ERROR_LOG("Failed to create ps %s:\n", cgGetLastListing(g_cgcontext));
@ -202,7 +199,6 @@ bool PixelShaderMngr::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpro
//ERROR_LOG(pcompiledprog);
//ERROR_LOG(pstrprogram);
glGenProgramsARB( 1, &ps.glprogid );
glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, ps.glprogid );
glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
@ -215,6 +211,7 @@ bool PixelShaderMngr::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpro
}
cgDestroyProgram(tempprog);
printf("Compiled pixel shader %i\n", ps.glprogid);
#ifdef _DEBUG
ps.strprog = pstrprogram;

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@ -28,17 +28,21 @@ struct FRAGMENTSHADER
{
FRAGMENTSHADER() : glprogid(0) { }
GLuint glprogid; // opengl program id
#ifdef _DEBUG
std::string strprog;
#endif
};
class PixelShaderMngr
{
class PIXELSHADERUID
{
public:
PIXELSHADERUID() { values = new u32[3+32+6+11]; tevstages = indstages = 0; }
PIXELSHADERUID() {
values = new u32[4+32+6+11];
memset(values, 0, (4+32+6+11) * 4);
tevstages = indstages = 0;
}
~PIXELSHADERUID() { delete[] values; }
PIXELSHADERUID(const PIXELSHADERUID& r)
{
@ -57,7 +61,7 @@ class PixelShaderMngr
else if( values[0] > _Right.values[0] )
return false;
int N = tevstages + 3; // numTevStages*3/2+1
int N = tevstages + indstages + 3; // numTevStages*3/2+1
int i = 1;
for(; i < N; ++i) {
if( values[i] < _Right.values[i] )
@ -66,14 +70,6 @@ class PixelShaderMngr
return false;
}
N += indstages;
for(; i < N; ++i) {
if( values[i] < _Right.values[i] )
return true;
else if( values[i] > _Right.values[i] )
return false;
}
return false;
}
@ -82,19 +78,13 @@ class PixelShaderMngr
if( values[0] != _Right.values[0] )
return false;
int N = tevstages + 3; // numTevStages*3/2+1
int N = tevstages + indstages + 3; // numTevStages*3/2+1
int i = 1;
for(; i < N; ++i) {
if( values[i] != _Right.values[i] )
return false;
}
N += indstages;
for(; i < N; ++i) {
if( values[i] != _Right.values[i] )
return false;
}
return true;
}
@ -109,7 +99,9 @@ class PixelShaderMngr
PSCacheEntry() : frameCount(0) {}
~PSCacheEntry() {}
void Destroy() {
printf("Destroying ps %i\n", shader.glprogid);
glDeleteProgramsARB(1, &shader.glprogid);
shader.glprogid = 0;
}
};

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@ -183,6 +183,7 @@ bool VertexShaderMngr::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpro
}
cgDestroyProgram(tempprog);
printf("Compiled vertex shader %i\n", vs.glprogid);
#ifdef _DEBUG
vs.strprog = pstrprogram;

View File

@ -41,14 +41,18 @@ class VertexShaderMngr
int frameCount;
VSCacheEntry() : frameCount(0) {}
void Destroy() {
SAFE_RELEASE_PROG(shader.glprogid);
printf("Destroying vs %i\n", shader.glprogid);
glDeleteProgramsARB(1, &shader.glprogid);
shader.glprogid = 0;
}
};
class VERTEXSHADERUID
{
public:
VERTEXSHADERUID() {}
VERTEXSHADERUID() {
memset(values, 0, sizeof(values));
}
VERTEXSHADERUID(const VERTEXSHADERUID& r) {
for(size_t i = 0; i < sizeof(values) / sizeof(u32); ++i)
values[i] = r.values[i];