Fix shader cache bugs, improving linux speed. Remove some unnecessary printfs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@153 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-08-08 19:46:04 +00:00
parent c8c1d2d905
commit 9626b3bc42
14 changed files with 49 additions and 87 deletions

View File

@ -117,7 +117,7 @@ FRAGMENTSHADER* PixelShaderMngr::GetShader()
PSCache::iterator iter = pshaders.find(uid);
if (iter != pshaders.end()) {
iter->second.frameCount=frameCount;
iter->second.frameCount = frameCount;
PSCacheEntry &entry = iter->second;
if (&entry.shader != pShaderLast)
{
@ -131,13 +131,14 @@ FRAGMENTSHADER* PixelShaderMngr::GetShader()
char *code = GeneratePixelShader(s_texturemask,
Renderer::GetZBufferTarget() != 0,
Renderer::GetRenderMode() != Renderer::RM_Normal);
// printf("Compiling pixel shader. size = %i\n", strlen(code));
if (!code || !CompilePixelShader(newentry.shader, code)) {
ERROR_LOG("failed to create pixel shader\n");
return NULL;
}
//Make an entry in the table
newentry.frameCount=frameCount;
newentry.frameCount = frameCount;
pShaderLast = &newentry.shader;
INCSTAT(stats.numPixelShadersCreated);
@ -150,7 +151,7 @@ void PixelShaderMngr::Cleanup()
PSCache::iterator iter = pshaders.begin();
while(iter != pshaders.end()) {
PSCacheEntry &entry = iter->second;
if (entry.frameCount<frameCount-200) {
if (entry.frameCount < frameCount - 200) {
entry.Destroy();
#ifdef _WIN32
iter = pshaders.erase(iter);
@ -170,11 +171,7 @@ bool PixelShaderMngr::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpro
char stropt[64];
sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
#ifdef _WIN32
const char* opts[] = {"-profileopts",stropt,"-O2","-q",NULL};
#else
const char* opts[] = {"-profileopts",stropt,"-q",NULL};
#endif
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
ERROR_LOG("Failed to create ps %s:\n", cgGetLastListing(g_cgcontext));
@ -202,7 +199,6 @@ bool PixelShaderMngr::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpro
//ERROR_LOG(pcompiledprog);
//ERROR_LOG(pstrprogram);
glGenProgramsARB( 1, &ps.glprogid );
glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, ps.glprogid );
glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
@ -215,6 +211,7 @@ bool PixelShaderMngr::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpro
}
cgDestroyProgram(tempprog);
printf("Compiled pixel shader %i\n", ps.glprogid);
#ifdef _DEBUG
ps.strprog = pstrprogram;