Fix shader cache bugs, improving linux speed. Remove some unnecessary printfs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@153 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-08-08 19:46:04 +00:00
parent c8c1d2d905
commit 9626b3bc42
14 changed files with 49 additions and 87 deletions

View File

@ -183,6 +183,7 @@ bool VertexShaderMngr::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpro
}
cgDestroyProgram(tempprog);
printf("Compiled vertex shader %i\n", vs.glprogid);
#ifdef _DEBUG
vs.strprog = pstrprogram;