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Fix shader cache bugs, improving linux speed. Remove some unnecessary printfs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@153 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -183,6 +183,7 @@ bool VertexShaderMngr::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpro
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}
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cgDestroyProgram(tempprog);
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printf("Compiled vertex shader %i\n", vs.glprogid);
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#ifdef _DEBUG
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vs.strprog = pstrprogram;
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