Merge pull request #4574 from stenzek/vulkan-alpha-clear

Vulkan: Clear alpha channel to 0 when pixel format has no alpha channel
This commit is contained in:
Markus Wick
2017-01-02 12:29:36 +01:00
committed by GitHub
3 changed files with 6 additions and 5 deletions

View File

@ -233,10 +233,10 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_efbDepth, 0, i);
}
// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
// EFB framebuffer is currently bound, make sure to clear it before use.
glViewport(0, 0, m_targetWidth, m_targetHeight);
glScissor(0, 0, m_targetWidth, m_targetHeight);
glClearColor(0.f, 0.f, 0.f, 1.f);
glClearColor(0.f, 0.f, 0.f, 0.f);
glClearDepthf(1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);