Merge pull request #9707 from JosJuice/remove-atomic-header

Remove Atomic.h
This commit is contained in:
Mat M
2021-05-14 14:33:24 -04:00
committed by GitHub
13 changed files with 178 additions and 319 deletions

View File

@ -1,16 +0,0 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#ifdef _WIN32
#include "Common/Atomic_Win32.h" // IWYU pragma: export
#else
// GCC-compatible compiler assumed!
#include "Common/Atomic_GCC.h" // IWYU pragma: export
#endif

View File

@ -1,86 +0,0 @@
// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// IWYU pragma: private, include "Common/Atomic.h"
#pragma once
#include "Common/Common.h"
#include "Common/CommonTypes.h"
// Atomic operations are performed in a single step by the CPU. It is
// impossible for other threads to see the operation "half-done."
//
// Some atomic operations can be combined with different types of memory
// barriers called "Acquire semantics" and "Release semantics", defined below.
//
// Acquire semantics: Future memory accesses cannot be relocated to before the
// operation.
//
// Release semantics: Past memory accesses cannot be relocated to after the
// operation.
//
// These barriers affect not only the compiler, but also the CPU.
namespace Common
{
inline void AtomicAdd(volatile u32& target, u32 value)
{
__sync_add_and_fetch(&target, value);
}
inline void AtomicAnd(volatile u32& target, u32 value)
{
__sync_and_and_fetch(&target, value);
}
inline void AtomicDecrement(volatile u32& target)
{
__sync_add_and_fetch(&target, -1);
}
inline void AtomicIncrement(volatile u32& target)
{
__sync_add_and_fetch(&target, 1);
}
inline void AtomicOr(volatile u32& target, u32 value)
{
__sync_or_and_fetch(&target, value);
}
#ifndef __ATOMIC_RELAXED
#error __ATOMIC_RELAXED not defined; your compiler version is too old.
#endif
template <typename T>
inline T AtomicLoad(volatile T& src)
{
return __atomic_load_n(&src, __ATOMIC_RELAXED);
}
template <typename T>
inline T AtomicLoadAcquire(volatile T& src)
{
return __atomic_load_n(&src, __ATOMIC_ACQUIRE);
}
template <typename T, typename U>
inline void AtomicStore(volatile T& dest, U value)
{
__atomic_store_n(&dest, value, __ATOMIC_RELAXED);
}
template <typename T, typename U>
inline void AtomicStoreRelease(volatile T& dest, U value)
{
__atomic_store_n(&dest, value, __ATOMIC_RELEASE);
}
template <typename T, typename U>
inline T* AtomicExchangeAcquire(T* volatile& loc, U newval)
{
return __atomic_exchange_n(&loc, newval, __ATOMIC_ACQ_REL);
}
} // namespace Common

View File

@ -1,94 +0,0 @@
// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// IWYU pragma: private, include "Common/Atomic.h"
#pragma once
#include <Windows.h>
#include <atomic>
#include "Common/CommonTypes.h"
// Atomic operations are performed in a single step by the CPU. It is
// impossible for other threads to see the operation "half-done."
//
// Some atomic operations can be combined with different types of memory
// barriers called "Acquire semantics" and "Release semantics", defined below.
//
// Acquire semantics: Future memory accesses cannot be relocated to before the
// operation.
//
// Release semantics: Past memory accesses cannot be relocated to after the
// operation.
//
// These barriers affect not only the compiler, but also the CPU.
//
// NOTE: Acquire and Release are not differentiated right now. They perform a
// full memory barrier instead of a "one-way" memory barrier. The newest
// Windows SDK has Acquire and Release versions of some Interlocked* functions.
namespace Common
{
inline void AtomicAdd(volatile u32& target, u32 value)
{
_InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value);
}
inline void AtomicAnd(volatile u32& target, u32 value)
{
_InterlockedAnd((volatile LONG*)&target, (LONG)value);
}
inline void AtomicIncrement(volatile u32& target)
{
_InterlockedIncrement((volatile LONG*)&target);
}
inline void AtomicDecrement(volatile u32& target)
{
_InterlockedDecrement((volatile LONG*)&target);
}
inline void AtomicOr(volatile u32& target, u32 value)
{
_InterlockedOr((volatile LONG*)&target, (LONG)value);
}
template <typename T>
inline T AtomicLoad(volatile T& src)
{
return src; // 32-bit reads are always atomic.
}
template <typename T>
inline T AtomicLoadAcquire(volatile T& src)
{
// 32-bit reads are always atomic.
T result = src;
// Compiler instruction only. x86 loads always have acquire semantics.
std::atomic_thread_fence(std::memory_order_acquire);
return result;
}
template <typename T, typename U>
inline void AtomicStore(volatile T& dest, U value)
{
dest = (T)value; // 32-bit writes are always atomic.
}
template <typename T, typename U>
inline void AtomicStoreRelease(volatile T& dest, U value)
{
// Compiler instruction only. x86 stores always have release semantics.
std::atomic_thread_fence(std::memory_order_release);
dest = (T)value; // 32-bit writes are always atomic.
}
template <typename T, typename U>
inline T* AtomicExchangeAcquire(T* volatile& loc, U newval)
{
return (T*)_InterlockedExchangePointer_acq((void* volatile*)&loc, (void*)newval);
}
} // namespace Common

View File

@ -2,7 +2,6 @@ add_library(common
Analytics.cpp
Analytics.h
Assert.h
Atomic.h
BitField.h
BitSet.h
BitUtils.h

View File

@ -221,10 +221,10 @@ public:
template <typename T>
void Do(std::atomic<T>& atomic)
{
T temp = atomic.load();
T temp = atomic.load(std::memory_order_relaxed);
Do(temp);
if (mode == MODE_READ)
atomic.store(temp);
atomic.store(temp, std::memory_order_relaxed);
}
template <typename T>