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Merge pull request #9707 from JosJuice/remove-atomic-header
Remove Atomic.h
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@ -1,16 +0,0 @@
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#ifdef _WIN32
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#include "Common/Atomic_Win32.h" // IWYU pragma: export
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#else
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// GCC-compatible compiler assumed!
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#include "Common/Atomic_GCC.h" // IWYU pragma: export
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#endif
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@ -1,86 +0,0 @@
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// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// IWYU pragma: private, include "Common/Atomic.h"
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#pragma once
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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// Atomic operations are performed in a single step by the CPU. It is
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// impossible for other threads to see the operation "half-done."
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//
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// Some atomic operations can be combined with different types of memory
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// barriers called "Acquire semantics" and "Release semantics", defined below.
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//
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// Acquire semantics: Future memory accesses cannot be relocated to before the
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// operation.
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//
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// Release semantics: Past memory accesses cannot be relocated to after the
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// operation.
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//
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// These barriers affect not only the compiler, but also the CPU.
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namespace Common
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{
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inline void AtomicAdd(volatile u32& target, u32 value)
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{
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__sync_add_and_fetch(&target, value);
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}
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inline void AtomicAnd(volatile u32& target, u32 value)
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{
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__sync_and_and_fetch(&target, value);
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}
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inline void AtomicDecrement(volatile u32& target)
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{
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__sync_add_and_fetch(&target, -1);
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}
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inline void AtomicIncrement(volatile u32& target)
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{
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__sync_add_and_fetch(&target, 1);
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}
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inline void AtomicOr(volatile u32& target, u32 value)
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{
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__sync_or_and_fetch(&target, value);
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}
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#ifndef __ATOMIC_RELAXED
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#error __ATOMIC_RELAXED not defined; your compiler version is too old.
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#endif
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template <typename T>
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inline T AtomicLoad(volatile T& src)
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{
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return __atomic_load_n(&src, __ATOMIC_RELAXED);
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}
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template <typename T>
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inline T AtomicLoadAcquire(volatile T& src)
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{
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return __atomic_load_n(&src, __ATOMIC_ACQUIRE);
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}
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template <typename T, typename U>
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inline void AtomicStore(volatile T& dest, U value)
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{
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__atomic_store_n(&dest, value, __ATOMIC_RELAXED);
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}
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template <typename T, typename U>
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inline void AtomicStoreRelease(volatile T& dest, U value)
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{
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__atomic_store_n(&dest, value, __ATOMIC_RELEASE);
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}
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template <typename T, typename U>
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inline T* AtomicExchangeAcquire(T* volatile& loc, U newval)
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{
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return __atomic_exchange_n(&loc, newval, __ATOMIC_ACQ_REL);
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}
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} // namespace Common
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@ -1,94 +0,0 @@
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// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// IWYU pragma: private, include "Common/Atomic.h"
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#pragma once
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#include <Windows.h>
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#include <atomic>
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#include "Common/CommonTypes.h"
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// Atomic operations are performed in a single step by the CPU. It is
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// impossible for other threads to see the operation "half-done."
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//
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// Some atomic operations can be combined with different types of memory
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// barriers called "Acquire semantics" and "Release semantics", defined below.
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//
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// Acquire semantics: Future memory accesses cannot be relocated to before the
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// operation.
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//
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// Release semantics: Past memory accesses cannot be relocated to after the
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// operation.
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//
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// These barriers affect not only the compiler, but also the CPU.
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//
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// NOTE: Acquire and Release are not differentiated right now. They perform a
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// full memory barrier instead of a "one-way" memory barrier. The newest
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// Windows SDK has Acquire and Release versions of some Interlocked* functions.
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namespace Common
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{
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inline void AtomicAdd(volatile u32& target, u32 value)
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{
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_InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value);
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}
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inline void AtomicAnd(volatile u32& target, u32 value)
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{
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_InterlockedAnd((volatile LONG*)&target, (LONG)value);
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}
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inline void AtomicIncrement(volatile u32& target)
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{
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_InterlockedIncrement((volatile LONG*)&target);
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}
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inline void AtomicDecrement(volatile u32& target)
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{
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_InterlockedDecrement((volatile LONG*)&target);
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}
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inline void AtomicOr(volatile u32& target, u32 value)
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{
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_InterlockedOr((volatile LONG*)&target, (LONG)value);
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}
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template <typename T>
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inline T AtomicLoad(volatile T& src)
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{
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return src; // 32-bit reads are always atomic.
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}
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template <typename T>
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inline T AtomicLoadAcquire(volatile T& src)
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{
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// 32-bit reads are always atomic.
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T result = src;
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// Compiler instruction only. x86 loads always have acquire semantics.
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std::atomic_thread_fence(std::memory_order_acquire);
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return result;
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}
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template <typename T, typename U>
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inline void AtomicStore(volatile T& dest, U value)
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{
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dest = (T)value; // 32-bit writes are always atomic.
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}
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template <typename T, typename U>
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inline void AtomicStoreRelease(volatile T& dest, U value)
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{
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// Compiler instruction only. x86 stores always have release semantics.
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std::atomic_thread_fence(std::memory_order_release);
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dest = (T)value; // 32-bit writes are always atomic.
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}
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template <typename T, typename U>
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inline T* AtomicExchangeAcquire(T* volatile& loc, U newval)
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{
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return (T*)_InterlockedExchangePointer_acq((void* volatile*)&loc, (void*)newval);
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}
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} // namespace Common
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@ -2,7 +2,6 @@ add_library(common
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Analytics.cpp
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Analytics.h
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Assert.h
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Atomic.h
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BitField.h
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BitSet.h
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BitUtils.h
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@ -221,10 +221,10 @@ public:
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template <typename T>
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void Do(std::atomic<T>& atomic)
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{
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T temp = atomic.load();
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T temp = atomic.load(std::memory_order_relaxed);
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Do(temp);
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if (mode == MODE_READ)
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atomic.store(temp);
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atomic.store(temp, std::memory_order_relaxed);
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}
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template <typename T>
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