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Motion Input: Add nunchuk support.
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// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.h"
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QPushButton>
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.h"
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#include "InputCommon/InputConfig.h"
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WiimoteEmuExtensionMotionInput::WiimoteEmuExtensionMotionInput(MappingWindow* window)
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: MappingWidget(window)
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{
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CreateNunchukLayout();
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CreateMainLayout();
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}
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void WiimoteEmuExtensionMotionInput::CreateNunchukLayout()
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{
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auto* layout = new QGridLayout();
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m_nunchuk_box = new QGroupBox(tr("Nunchuk"), this);
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auto* warning_layout = new QHBoxLayout();
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auto* warning_label = new QLabel(
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tr("WARNING: These controls are designed to interface directly with motion "
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"sensor hardware. They are not intended for mapping traditional buttons, triggers or "
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"axes. You might need to configure alternate input sources before using these controls."));
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warning_label->setWordWrap(true);
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auto* warning_input_sources_button = new QPushButton(tr("Alternate Input Sources"));
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warning_layout->addWidget(warning_label, 1);
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warning_layout->addWidget(warning_input_sources_button, 0, Qt::AlignRight);
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connect(warning_input_sources_button, &QPushButton::clicked, this, [this] {
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ControllerInterfaceWindow* window = new ControllerInterfaceWindow(this);
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window->setAttribute(Qt::WA_DeleteOnClose, true);
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window->setWindowModality(Qt::WindowModality::WindowModal);
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window->show();
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});
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layout->addLayout(warning_layout, 0, 0, 1, -1);
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layout->addWidget(CreateGroupBox(tr("Accelerometer"),
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Wiimote::GetNunchukGroup(
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GetPort(), WiimoteEmu::NunchukGroup::IMUAccelerometer)),
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1, 0);
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m_nunchuk_box->setLayout(layout);
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}
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void WiimoteEmuExtensionMotionInput::CreateMainLayout()
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{
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m_main_layout = new QHBoxLayout();
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m_main_layout->addWidget(m_nunchuk_box);
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setLayout(m_main_layout);
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}
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void WiimoteEmuExtensionMotionInput::LoadSettings()
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{
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Wiimote::LoadConfig();
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}
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void WiimoteEmuExtensionMotionInput::SaveSettings()
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{
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Wiimote::GetConfig()->SaveConfig();
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}
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InputConfig* WiimoteEmuExtensionMotionInput::GetConfig()
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{
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return Wiimote::GetConfig();
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}
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