Run code through clang-modernize -loop-convert to create range-based for loops, and manually fix some stuff up.

This commit is contained in:
comex
2013-10-29 01:09:01 -04:00
parent 00fe5057f1
commit 965b32be9c
90 changed files with 688 additions and 739 deletions

View File

@ -110,16 +110,16 @@ void GetShaders(std::vector<std::string> &shaders)
File::GetUserPath(D_SHADERS_IDX),
File::GetSysDirectory() + SHADERS_DIR DIR_SEP,
};
for (size_t i = 0; i < ArraySize(directories); ++i)
for (auto& directory : directories)
{
if (!File::IsDirectory(directories[i]))
if (!File::IsDirectory(directory))
continue;
File::FSTEntry entry;
File::ScanDirectoryTree(directories[i], entry);
for (u32 j = 0; j < entry.children.size(); j++)
File::ScanDirectoryTree(directory, entry);
for (auto& file : entry.children)
{
std::string name = entry.children[j].virtualName.c_str();
std::string name = file.virtualName.c_str();
if (name.size() < 5)
continue;
if (strcasecmp(name.substr(name.size() - 5).c_str(), ".glsl"))