Run code through clang-modernize -loop-convert to create range-based for loops, and manually fix some stuff up.

This commit is contained in:
comex
2013-10-29 01:09:01 -04:00
parent 00fe5057f1
commit 965b32be9c
90 changed files with 688 additions and 739 deletions

View File

@ -33,21 +33,21 @@ void Init(const char *gameCode)
{
File::FSTEntry FST_Temp;
File::ScanDirectoryTree(Directories[i], FST_Temp);
for (u32 j = 0; j < FST_Temp.children.size(); j++)
for (auto& entry : FST_Temp.children)
{
if (FST_Temp.children.at(j).isDirectory)
if (entry.isDirectory)
{
bool duplicate = false;
for (u32 k = 0; k < Directories.size(); k++)
for (auto& Directory : Directories)
{
if (strcmp(Directories[k].c_str(), FST_Temp.children.at(j).physicalName.c_str()) == 0)
if (strcmp(Directory.c_str(), entry.physicalName.c_str()) == 0)
{
duplicate = true;
break;
}
}
if (!duplicate)
Directories.push_back(FST_Temp.children.at(j).physicalName.c_str());
Directories.push_back(entry.physicalName.c_str());
}
}
}
@ -66,13 +66,13 @@ void Init(const char *gameCode)
if (rFilenames.size() > 0)
{
for (u32 i = 0; i < rFilenames.size(); i++)
for (auto& rFilename : rFilenames)
{
std::string FileName;
SplitPath(rFilenames[i], NULL, &FileName, NULL);
SplitPath(rFilename, NULL, &FileName, NULL);
if (FileName.substr(0, strlen(code)).compare(code) == 0 && textureMap.find(FileName) == textureMap.end())
textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilenames[i]));
textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilename));
}
}
}