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VideoCommon: rename efb2tex and efb2ram
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@ -197,7 +197,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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if (false == g_ActiveConfig.bCopyEFBToTexture)
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if (!g_ActiveConfig.bSkipEFBCopyToRam)
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{
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int encoded_size = TextureConverter::EncodeToRamFromTexture(
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dstAddr,
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