Fix another small bug with the efb2ram cache

Textures that are directly next to each other were falsely detected as overlapping.
This commit is contained in:
mimimi085181 2015-01-17 19:10:00 +01:00
parent c2bdcbe71c
commit 96bcb09fb2

View File

@ -227,7 +227,7 @@ bool TextureCache::Find(u32 start_address, u64 hash)
bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const
{
if (addr + size_in_bytes < range_address)
if (addr + size_in_bytes <= range_address)
return false;
if (addr >= range_address + range_size)