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Convert vertex loader position cache to std::array
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@ -31,11 +31,11 @@
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namespace VertexLoaderManager
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{
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float position_cache[3][4];
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// Used by zfreeze
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std::array<std::array<float, 4>, 3> position_cache;
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// The counter added to the address of the array is 1, 2, or 3, but never zero.
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// So only index 1 - 3 are used.
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u32 position_matrix_index[4];
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std::array<u32, 4> position_matrix_index_cache;
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static NativeVertexFormatMap s_native_vertex_map;
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static NativeVertexFormat* s_current_vtx_fmt;
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