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D3D: Drop redundant interface TextureEncoder
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@ -7,7 +7,6 @@
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#include <map>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D/TextureEncoder.h"
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#include "VideoCommon/VideoCommon.h"
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struct ID3D11Texture2D;
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@ -25,7 +24,7 @@ struct ID3D11SamplerState;
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namespace DX11
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{
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class PSTextureEncoder : public TextureEncoder
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class PSTextureEncoder final
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{
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public:
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PSTextureEncoder();
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