D3D: Drop redundant interface TextureEncoder

This commit is contained in:
Stenzek
2017-04-04 22:52:48 +10:00
parent 90acceaf41
commit 97dc773a3e
12 changed files with 5 additions and 76 deletions

View File

@ -18,7 +18,6 @@
#include "VideoBackends/D3D/GeometryShaderCache.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/TextureEncoder.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/RenderBase.h"
@ -26,7 +25,7 @@
namespace DX11
{
static std::unique_ptr<TextureEncoder> g_encoder;
static std::unique_ptr<PSTextureEncoder> g_encoder;
const size_t MAX_COPY_BUFFERS = 32;
ID3D11Buffer* efbcopycbuf[MAX_COPY_BUFFERS] = {0};