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D3D: Drop redundant interface TextureEncoder
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@ -18,7 +18,6 @@
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#include "VideoBackends/D3D/GeometryShaderCache.h"
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#include "VideoBackends/D3D/PSTextureEncoder.h"
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#include "VideoBackends/D3D/PixelShaderCache.h"
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#include "VideoBackends/D3D/TextureEncoder.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/RenderBase.h"
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@ -26,7 +25,7 @@
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namespace DX11
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{
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static std::unique_ptr<TextureEncoder> g_encoder;
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static std::unique_ptr<PSTextureEncoder> g_encoder;
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const size_t MAX_COPY_BUFFERS = 32;
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ID3D11Buffer* efbcopycbuf[MAX_COPY_BUFFERS] = {0};
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