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D3D: Drop redundant interface TextureEncoder
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@ -18,7 +18,6 @@
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#include "VideoBackends/D3D12/FramebufferManager.h"
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#include "VideoBackends/D3D12/PSTextureEncoder.h"
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#include "VideoBackends/D3D12/StaticShaderCache.h"
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#include "VideoBackends/D3D12/TextureEncoder.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/RenderBase.h"
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@ -26,7 +25,7 @@
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namespace DX12
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{
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static std::unique_ptr<TextureEncoder> s_encoder = nullptr;
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static std::unique_ptr<PSTextureEncoder> s_encoder = nullptr;
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static std::unique_ptr<D3DStreamBuffer> s_efb_copy_stream_buffer = nullptr;
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static u32 s_efb_copy_last_cbuf_id = UINT_MAX;
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