D3D: Drop redundant interface TextureEncoder

This commit is contained in:
Stenzek
2017-04-04 22:52:48 +10:00
parent 90acceaf41
commit 97dc773a3e
12 changed files with 5 additions and 76 deletions

View File

@ -18,7 +18,6 @@
#include "VideoBackends/D3D12/FramebufferManager.h"
#include "VideoBackends/D3D12/PSTextureEncoder.h"
#include "VideoBackends/D3D12/StaticShaderCache.h"
#include "VideoBackends/D3D12/TextureEncoder.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/RenderBase.h"
@ -26,7 +25,7 @@
namespace DX12
{
static std::unique_ptr<TextureEncoder> s_encoder = nullptr;
static std::unique_ptr<PSTextureEncoder> s_encoder = nullptr;
static std::unique_ptr<D3DStreamBuffer> s_efb_copy_stream_buffer = nullptr;
static u32 s_efb_copy_last_cbuf_id = UINT_MAX;