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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #7519 from stenzek/controller-window
Core: Switch controller interface to render surface on booting
This commit is contained in:
commit
97e3200f57
@ -456,10 +456,14 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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return;
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}
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// The frontend will likely have initialized the controller interface, as it needs
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// it to provide the configuration dialogs. In this case, instead of re-initializing
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// entirely, we switch the window used for inputs to the render window. This way, the
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// cursor position is relative to the render window, instead of the main window.
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bool init_controllers = false;
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if (!g_controller_interface.IsInit())
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{
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g_controller_interface.Initialize(wsi.render_surface);
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g_controller_interface.Initialize(wsi);
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Pad::Initialize();
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Keyboard::Initialize();
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init_controllers = true;
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@ -467,6 +471,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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else
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{
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// Update references in case controllers were refreshed
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g_controller_interface.ChangeWindow(wsi.render_surface);
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Pad::LoadConfig();
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Keyboard::LoadConfig();
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}
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@ -19,6 +19,8 @@
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#include "DolphinQt/QtUtils/QueueOnObject.h"
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#include "DolphinQt/Settings.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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@ -32,8 +34,16 @@ Host* Host::GetInstance()
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void Host::SetRenderHandle(void* handle)
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{
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if (m_render_handle == handle)
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return;
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m_render_handle = handle;
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if (g_renderer)
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{
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g_renderer->ChangeSurface(handle);
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if (g_controller_interface.IsInit())
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g_controller_interface.ChangeWindow(handle);
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}
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}
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bool Host::GetRenderFocus()
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@ -169,6 +169,7 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters) : QMainW
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setWindowIcon(Resources::GetAppIcon());
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setUnifiedTitleAndToolBarOnMac(true);
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setAcceptDrops(true);
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setAttribute(Qt::WA_NativeWindow);
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InitControllers();
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@ -237,7 +238,7 @@ void MainWindow::InitControllers()
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if (g_controller_interface.IsInit())
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return;
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g_controller_interface.Initialize(reinterpret_cast<void*>(winId()));
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g_controller_interface.Initialize(GetWindowSystemInfo(windowHandle()));
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Pad::Initialize();
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Keyboard::Initialize();
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Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
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@ -874,7 +875,8 @@ void MainWindow::SetFullScreenResolution(bool fullscreen)
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// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
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ChangeDisplaySettings(&screen_settings, CDS_FULLSCREEN);
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#elif defined(HAVE_XRANDR) && HAVE_XRANDR
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m_xrr_config->ToggleDisplayMode(fullscreen);
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if (m_xrr_config)
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m_xrr_config->ToggleDisplayMode(fullscreen);
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#endif
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}
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@ -938,6 +940,11 @@ void MainWindow::HideRenderWidget(bool reinit)
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if (m_render_widget->isFullScreen())
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SetFullScreenResolution(focus);
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});
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// The controller interface will still be registered to the old render widget, if the core
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// has booted. Therefore, we should re-bind it to the main window for now. When the core
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// is next started, it will be swapped back to the new render widget.
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g_controller_interface.ChangeWindow(GetWindowSystemInfo(windowHandle()).render_surface);
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}
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}
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@ -1003,14 +1010,18 @@ void MainWindow::ShowGraphicsWindow()
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if (!m_graphics_window)
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{
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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m_xrr_config = std::make_unique<X11Utils::XRRConfiguration>(
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static_cast<Display*>(QGuiApplication::platformNativeInterface()->nativeResourceForWindow(
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"display", windowHandle())),
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winId());
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if (GetWindowSystemType() == WindowSystemType::X11)
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{
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m_xrr_config = std::make_unique<X11Utils::XRRConfiguration>(
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static_cast<Display*>(QGuiApplication::platformNativeInterface()->nativeResourceForWindow(
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"display", windowHandle())),
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winId());
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}
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m_graphics_window = new GraphicsWindow(m_xrr_config.get(), this);
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#else
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m_graphics_window = new GraphicsWindow(nullptr, this);
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#endif
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InstallHotkeyFilter(m_graphics_window);
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}
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m_graphics_window->show();
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@ -1273,7 +1284,8 @@ void MainWindow::NetPlayQuit()
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void MainWindow::EnableScreenSaver(bool enable)
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{
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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UICommon::EnableScreenSaver(winId(), enable);
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if (GetWindowSystemType() == WindowSystemType::X11)
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UICommon::EnableScreenSaver(winId(), enable);
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#else
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UICommon::EnableScreenSaver(enable);
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#endif
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@ -173,7 +173,7 @@ private:
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MenuBar* m_menu_bar;
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SearchBar* m_search_bar;
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GameList* m_game_list;
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RenderWidget* m_render_widget;
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RenderWidget* m_render_widget = nullptr;
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bool m_rendering_to_main;
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bool m_stop_requested = false;
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bool m_exit_requested = false;
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@ -41,12 +41,12 @@ ControllerInterface g_controller_interface;
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//
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// Detect devices and inputs outputs / will make refresh function later
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//
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void ControllerInterface::Initialize(void* const hwnd)
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void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
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{
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if (m_is_init)
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return;
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m_hwnd = hwnd;
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m_wsi = wsi;
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m_is_populating_devices = true;
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#ifdef CIFACE_USE_DINPUT
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@ -59,7 +59,8 @@ void ControllerInterface::Initialize(void* const hwnd)
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// nothing needed
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#endif
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#ifdef CIFACE_USE_OSX
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ciface::OSX::Init(hwnd);
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if (m_wsi.type == WindowSystemType::MacOS)
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ciface::OSX::Init(wsi.render_surface);
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// nothing needed for Quartz
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#endif
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#ifdef CIFACE_USE_SDL
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@ -79,6 +80,15 @@ void ControllerInterface::Initialize(void* const hwnd)
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RefreshDevices();
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}
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void ControllerInterface::ChangeWindow(void* hwnd)
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{
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if (!m_is_init)
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return;
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m_wsi.render_surface = hwnd;
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RefreshDevices();
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}
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void ControllerInterface::RefreshDevices()
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{
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if (!m_is_init)
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@ -92,17 +102,22 @@ void ControllerInterface::RefreshDevices()
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m_is_populating_devices = true;
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#ifdef CIFACE_USE_DINPUT
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ciface::DInput::PopulateDevices(reinterpret_cast<HWND>(m_hwnd));
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if (m_wsi.type == WindowSystemType::Windows)
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ciface::DInput::PopulateDevices(reinterpret_cast<HWND>(m_wsi.render_surface));
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#endif
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#ifdef CIFACE_USE_XINPUT
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ciface::XInput::PopulateDevices();
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#endif
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#ifdef CIFACE_USE_XLIB
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ciface::XInput2::PopulateDevices(m_hwnd);
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if (m_wsi.type == WindowSystemType::X11)
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ciface::XInput2::PopulateDevices(m_wsi.render_surface);
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#endif
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#ifdef CIFACE_USE_OSX
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ciface::OSX::PopulateDevices(m_hwnd);
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ciface::Quartz::PopulateDevices(m_hwnd);
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if (m_wsi.type == WindowSystemType::MacOS)
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{
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ciface::OSX::PopulateDevices(m_wsi.render_surface);
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ciface::Quartz::PopulateDevices(m_wsi.render_surface);
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}
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#endif
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#ifdef CIFACE_USE_SDL
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ciface::SDL::PopulateDevices();
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@ -10,6 +10,7 @@
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#include <mutex>
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#include <vector>
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#include "Common/WindowSystemInfo.h"
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#include "InputCommon/ControllerInterface/Device.h"
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// enable disable sources
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@ -39,8 +40,9 @@
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class ControllerInterface : public ciface::Core::DeviceContainer
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{
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public:
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ControllerInterface() : m_is_init(false), m_hwnd(nullptr) {}
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void Initialize(void* const hwnd);
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ControllerInterface() : m_is_init(false) {}
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void Initialize(const WindowSystemInfo& wsi);
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void ChangeWindow(void* hwnd);
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void RefreshDevices();
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void Shutdown();
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void AddDevice(std::shared_ptr<ciface::Core::Device> device);
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@ -56,7 +58,7 @@ private:
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mutable std::mutex m_callbacks_mutex;
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bool m_is_init;
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std::atomic<bool> m_is_populating_devices{false};
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void* m_hwnd;
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WindowSystemInfo m_wsi;
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};
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extern ControllerInterface g_controller_interface;
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