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VideoCommon: Fix scissorOffset, handle negative value correctly
VideoCommon: Change the type of BPMemory.scissorOffset to 10bit signed: S32X10Y10 VideoBackends: Fix Software Clipper.PerspectiveDivide function, use BPMemory.scissorOffset instead of hard code 342
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@ -513,8 +513,10 @@ void PerspectiveDivide(OutputVertexData* vertex)
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Vec3& screen = vertex->screenPosition;
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float wInverse = 1.0f / projected.w;
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screen.x = projected.x * wInverse * xfmem.viewport.wd + xfmem.viewport.xOrig - 342;
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screen.y = projected.y * wInverse * xfmem.viewport.ht + xfmem.viewport.yOrig - 342;
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screen.x =
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projected.x * wInverse * xfmem.viewport.wd + xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2;
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screen.y =
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projected.y * wInverse * xfmem.viewport.ht + xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2;
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screen.z = projected.z * wInverse * xfmem.viewport.zRange + xfmem.viewport.farZ;
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}
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} // namespace Clipper
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