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VideoCommon: Fix scissorOffset, handle negative value correctly
VideoCommon: Change the type of BPMemory.scissorOffset to 10bit signed: S32X10Y10 VideoBackends: Fix Software Clipper.PerspectiveDivide function, use BPMemory.scissorOffset instead of hard code 342
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@ -993,6 +993,12 @@ union X10Y10
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BitField<10, 10, u32> y;
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u32 hex;
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};
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union S32X10Y10
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{
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BitField<0, 10, s32> x;
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BitField<10, 10, s32> y;
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u32 hex;
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};
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// Framebuffer/pixel stuff (incl fog)
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enum class SrcBlendFactor : u32
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@ -1949,7 +1955,7 @@ struct BPMemory
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u32 boundbox0; // 55
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u32 boundbox1; // 56
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u32 unknown7[2]; // 57,58
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X10Y10 scissorOffset; // 59
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S32X10Y10 scissorOffset; // 59
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u32 unknown8[6]; // 5a,5b,5c,5d, 5e,5f
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BPS_TmemConfig tmem_config; // 60-66
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u32 metric; // 67
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