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VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
Fast depth is now more accurate than slow depth and should always be used. The option will be kept in a different form as it is still used as a hack to fix some games. Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
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@ -42,7 +42,7 @@ struct pixel_shader_uid_data
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u32 fog_fsel : 3;
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u32 fog_RangeBaseEnabled : 1;
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u32 ztex_op : 2;
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u32 fast_depth_calc : 1;
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u32 forced_slow_depth : 1;
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u32 per_pixel_depth : 1;
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u32 forced_early_z : 1;
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u32 early_ztest : 1;
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