VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.

Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
This commit is contained in:
Jules Blok
2016-01-27 16:13:41 +01:00
parent 08c9e3b7a4
commit 9805f70913
6 changed files with 21 additions and 17 deletions

View File

@ -42,7 +42,7 @@ struct pixel_shader_uid_data
u32 fog_fsel : 3;
u32 fog_RangeBaseEnabled : 1;
u32 ztex_op : 2;
u32 fast_depth_calc : 1;
u32 forced_slow_depth : 1;
u32 per_pixel_depth : 1;
u32 forced_early_z : 1;
u32 early_ztest : 1;