VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.

Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
This commit is contained in:
Jules Blok
2016-01-27 16:13:41 +01:00
parent 08c9e3b7a4
commit 9805f70913
6 changed files with 21 additions and 17 deletions

View File

@ -117,7 +117,7 @@ struct VideoConfig final
std::string sPhackvalue[2];
float fAspectRatioHackW, fAspectRatioHackH;
bool bEnablePixelLighting;
bool bFastDepthCalc;
bool bForcedSlowDepth;
int iLog; // CONF_ bits
int iSaveTargetId; // TODO: Should be dropped