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GL Plugin Now has High res instead of stretching to the res. No AA yet and shadows are wrong, which causes Sunshine to trip and a few others to have shadows in the upper left corner
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@218 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -322,7 +322,7 @@ void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
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// [5] = 16777215 * farz
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INFO_LOG("view: topleft=(%f,%f), wh=(%f,%f), z=(%f,%f)\n",rawViewport[3]-rawViewport[0]-342,rawViewport[4]+rawViewport[1]-342,
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2 * rawViewport[0], 2 * rawViewport[1], (rawViewport[5]-rawViewport[2])/16777215.0f, rawViewport[5]/16777215.0f);
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glViewport((int)(rawViewport[3]-rawViewport[0]-342),Renderer::GetTargetHeight()-((int)(rawViewport[4]-rawViewport[1]-342)), abs((int)(2 * rawViewport[0])), abs((int)(2 * rawViewport[1])));
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glViewport((int)(rawViewport[3]-rawViewport[0]-342) * MValue,Renderer::GetTargetHeight()-((int)(rawViewport[4]-rawViewport[1]-342)) * MValue, abs((int)(2 * rawViewport[0])) * MValue, abs((int)(2 * rawViewport[1])) * MValue);
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glDepthRange((rawViewport[5]-rawViewport[2])/16777215.0f, rawViewport[5]/16777215.0f);
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}
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@ -482,7 +482,6 @@ void VertexShaderMngr::SetViewport(float* _Viewport)
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if( *(u32*)(_Viewport + i) == 0x7f800000 )
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return; // invalid number
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}
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memcpy(rawViewport, _Viewport, sizeof(rawViewport));
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bViewportChanged = true;
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}
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