Merge pull request #12582 from LillyJadeKatrin/retroachievements-bugfix-2

Improved achievements disabled messaging
This commit is contained in:
Admiral H. Curtiss 2024-02-18 03:49:44 +01:00 committed by GitHub
commit 982ad93355
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4 changed files with 10 additions and 5 deletions

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@ -884,10 +884,14 @@ void AchievementManager::SetDisabled(bool disable)
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been disabled.");
OSD::AddMessage("Please close all games to re-enable achievements.", OSD::Duration::VERY_LONG,
OSD::Color::RED);
m_update_callback();
}
if (previously_disabled && !disable)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been re-enabled.");
m_update_callback();
}
};
const AchievementManager::NamedIconMap& AchievementManager::GetChallengeIcons() const
@ -926,6 +930,7 @@ void AchievementManager::Logout()
{
std::lock_guard lg{m_lock};
CloseGame();
SetDisabled(false);
m_player_badge.name.clear();
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
}
@ -937,6 +942,7 @@ void AchievementManager::Logout()
void AchievementManager::Shutdown()
{
CloseGame();
SetDisabled(false);
m_is_runtime_initialized = false;
m_queue.Shutdown();
// DON'T log out - keep those credentials for next run.

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@ -170,6 +170,7 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
return;
#ifdef USE_RETRO_ACHIEVEMENTS
if (game_id != "00000000")
AchievementManager::GetInstance().SetDisabled(true);
#endif // USE_RETRO_ACHIEVEMENTS

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@ -291,6 +291,7 @@ void Stop() // - Hammertime!
#ifdef USE_RETRO_ACHIEVEMENTS
AchievementManager::GetInstance().CloseGame();
AchievementManager::GetInstance().SetDisabled(false);
#endif // USE_RETRO_ACHIEVEMENTS
s_is_stopping = true;

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@ -150,10 +150,7 @@ void AchievementHeaderWidget::UpdateData()
m_game_progress_hard->setVisible(false);
m_game_progress_soft->setVisible(false);
m_rich_presence->setVisible(false);
if (instance.IsDisabled())
{
m_locked_warning->setVisible(true);
}
m_locked_warning->setVisible(instance.IsDisabled());
}
}